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Aliya: Timelink

Apr 25, 2024 Indie $2.99
Developer TDGame Studio Publisher Anotherindie
A
Aliya: Timelink header

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Indie game Aliya: Timelink comes from tdgame-studio and was published by anotherindie in 2024. Its Steam profile shows 9,329 reviews with 98% positive sentiment, and the $2.99 initial price positions it as a budget release.

Overview

Aliya: Timelink is a 2024 Indie game developed by TDGame Studio and published by Anotherindie. On Steam it has gathered 8,366 player reviews, 98% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $3. The pairing of developer TDGame Studio with publisher Anotherindie is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 201,000 to 468,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Aliya: Timelink can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

8,366

Positive

98%

Steam appid

2704110

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

201K to 468K

units (median: 335K)

≈ $343K to $800K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

201K median 468K
+ How is this calculated?
8,366 reviews × NB(40) = 334,640 median units
Factor Adjustment
base +50
year_2024 0
price_$3 -20
positive_98% +10
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Aliya: Timelink at roughly 201,000 to 468,000 copies, with a median around 335,000, derived from its 8,366 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $572K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $2.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-15.

$2 $3 $4 07-1507-1707-1807-2007-2107-24 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-24: $2.99 2026-07-15: $2.99 (tracked-window low) 2026-07-16: $2.99 (tracked-window low) 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) 2026-07-24: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:12 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPG

Frequently asked questions

How many copies has Aliya: Timelink sold?
indielist estimates Aliya: Timelink has sold between 200,784 and 468,496 units (median 334,640), derived from its 8,366 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Aliya: Timelink?
Aliya: Timelink was developed by TDGame Studio and published by Anotherindie.
Who published Aliya: Timelink?
Aliya: Timelink was published by Anotherindie, developed by TDGame Studio. See Anotherindie's full catalogue and submission status on indielist.
When was Aliya: Timelink released?
Aliya: Timelink was released in 2024.
How many reviews does Aliya: Timelink have on Steam?
Aliya: Timelink has 8,366 Steam reviews, of which 98% are positive.
Is Aliya: Timelink worth playing?
Steam players rate Aliya: Timelink 98% positive across 8,366 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Aliya: Timelink can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, TDGame Studio's other releases and Anotherindie's wider catalog are one click away, letting developers benchmark where Aliya: Timelink sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Aliya: Timelink page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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