CARIMARA: Beneath the forlorn limbs
Profile updated
Adventure indie game CARIMARA: Beneath the forlorn limbs comes from developer bastinus-rex and publisher critical-reflex. Its 2025 Steam release lists 2,399 reviews at 0% positive/mixed, with a $4.99 initial price for budget-minded players.
Overview
CARIMARA: Beneath the forlorn limbs is a 2025 Adventure game developed by Bastinus Rex and published by CRITICAL REFLEX. On Steam it has gathered 2,540 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $5. The pairing of developer Bastinus Rex with publisher CRITICAL REFLEX is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 61,000 to 142,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, CARIMARA: Beneath the forlorn limbs can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
2,540
Positive
96%
Steam appid
3570370
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.061K to 142K
units (median: 102K)
≈ $174K to $405K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$5 | -20 |
| positive_96% | +10 |
| genre_Adventure | +10 |
| final NB | 40 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for CARIMARA: Beneath the forlorn limbs at roughly 61,000 to 142,000 copies, with a median around 102,000, derived from its 2,540 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $290K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
9 observed days · window low $4.99Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 14:09 UTC to 2026-07-24 06:53 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Frequently asked questions
- How many copies has CARIMARA: Beneath the forlorn limbs sold?
- indielist estimates CARIMARA: Beneath the forlorn limbs has sold between 60,960 and 142,240 units (median 101,600), derived from its 2,540 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed CARIMARA: Beneath the forlorn limbs?
- CARIMARA: Beneath the forlorn limbs was developed by Bastinus Rex and published by CRITICAL REFLEX.
- Who published CARIMARA: Beneath the forlorn limbs?
- CARIMARA: Beneath the forlorn limbs was published by CRITICAL REFLEX, developed by Bastinus Rex. See CRITICAL REFLEX's full catalogue and submission status on indielist.
- When was CARIMARA: Beneath the forlorn limbs released?
- CARIMARA: Beneath the forlorn limbs was released in 2025.
- How many reviews does CARIMARA: Beneath the forlorn limbs have on Steam?
- CARIMARA: Beneath the forlorn limbs has 2,540 Steam reviews, of which 96% are positive.
- Is CARIMARA: Beneath the forlorn limbs worth playing?
- Steam players rate CARIMARA: Beneath the forlorn limbs 96% positive across 2,540 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like CARIMARA: Beneath the forlorn limbs can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Bastinus Rex's other releases and CRITICAL REFLEX's wider catalog are one click away, letting developers benchmark where CARIMARA: Beneath the forlorn limbs sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same CARIMARA: Beneath the forlorn limbs page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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