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Crossing Souls

Feb 13, 2018 Action $14.99
Developer Fourattic Publisher Devolver Digital
C
Crossing Souls header

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Action indie game Crossing Souls comes from developer fourattic and publisher Devolver Digital. Released in 2018, it has 1,394 Steam reviews with a mixed rating listed at 0% positive, and launched at an initial price of $14.99.

Overview

Crossing Souls is a 2018 Action game developed by Fourattic and published by Devolver Digital. On Steam it has gathered 1,400 player reviews, 79% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Fourattic with publisher Devolver Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 55,000 to 127,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crossing Souls can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,400

Positive

79%

Steam appid

331690

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

55K to 127K

units (median: 91K)

≈ $468K to $1.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

55K median 127K
+ How is this calculated?
1,400 reviews × NB(65) = 91,000 median units
Factor Adjustment
base +50
year_2018 +15
price_$15 0
positive_79% 0
final NB 65

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Crossing Souls at roughly 55,000 to 127,000 copies, with a median around 91,000, derived from its 1,400 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $779K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $2.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-15.

$2 $3 $4 07-1507-1607-1807-1907-2107-22 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-15: $2.99 (tracked-window low) 2026-07-16: $2.99 (tracked-window low) 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Green Man Gaming -80%
    $2.99 Buy
  • GOG.com -80%
    $2.99 Buy
  • Steam reference
    $14.99 Buy
  • Fanatical
    $17.11 Buy
  • Humble Store

Latest tracked store observations (2026-07-22 14:54 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has Crossing Souls sold?
indielist estimates Crossing Souls has sold between 54,600 and 127,400 units (median 91,000), derived from its 1,400 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Crossing Souls?
Crossing Souls was developed by Fourattic and published by Devolver Digital.
Who published Crossing Souls?
Crossing Souls was published by Devolver Digital, developed by Fourattic. See Devolver Digital's full catalogue and submission status on indielist.
When was Crossing Souls released?
Crossing Souls was released in 2018.
How many reviews does Crossing Souls have on Steam?
Crossing Souls has 1,400 Steam reviews, of which 79% are positive.
Is Crossing Souls worth playing?
Steam players rate Crossing Souls 79% positive across 1,400 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Crossing Souls can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Fourattic's other releases and Devolver Digital's wider catalog are one click away, letting developers benchmark where Crossing Souls sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crossing Souls page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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