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Build a medieval settlement in this colony sim RPG, currently in Early Access. With 16,633 Steam reviews at 89% positive, Foxy Voxel's title is published by Mythwright and is slated for a 2026 release.
Overview
Going Medieval is a 2026 Indie game developed by Foxy Voxel and published by Mythwright. On Steam it has gathered 16,834 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $30. The pairing of developer Foxy Voxel with publisher Mythwright is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 556,000 to 1.3 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Going Medieval can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
16,834
Positive
89%
Steam appid
1029780
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0556K to 1.3M
units (median: 926K)
≈ $9.5M to $22.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$30 | +5 |
| positive_89% | +10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Going Medieval at roughly 556,000 to 1.3 million copies, with a median around 926,000, derived from its 16,834 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $15.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
51 observed days · window low $22.69Across 51 observed UTC days from 2026-06-03 to 2026-07-25, the daily lowest tracked USD price across stores ranged from $22.69 to $29.59. The tracked-window low was $22.69 on 2026-06-25.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Fanatical -15%$29.00 Buy
- Steam reference$29.99 Buy
- Humble Store$29.99 Buy
- GOG.com$29.99 Buy
- Green Man Gaming
Latest tracked store observations (2026-07-25 05:32 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Going Medieval sold?
- indielist estimates Going Medieval has sold between 555,522 and 1,296,218 units (median 925,870), derived from its 16,834 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Going Medieval?
- Going Medieval was developed by Foxy Voxel and published by Mythwright.
- Who published Going Medieval?
- Going Medieval was published by Mythwright, developed by Foxy Voxel. See Mythwright's full catalogue and submission status on indielist.
- When was Going Medieval released?
- Going Medieval was released in 2026.
- How many reviews does Going Medieval have on Steam?
- Going Medieval has 16,834 Steam reviews, of which 89% are positive.
- Is Going Medieval worth playing?
- Steam players rate Going Medieval 89% positive across 16,834 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Going Medieval can compare it on indielist against semantically similar Indie titles such as Factory Town, Foundation, Endzone - A World Apart, RimWorld, ranked by shared tags and genre rather than by ad spend. On the developer side, Foxy Voxel's other releases and Mythwright's wider catalog are one click away, letting developers benchmark where Going Medieval sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Going Medieval page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
- F
Factory Town
Indie
Shared tags: Base-Building, Sandbox, Simulation
- F
Foundation
Indie
Shared tags: City Builder, Simulation, Strategy
- E
Endzone - A World Apart
Indie
Shared tags: City Builder, Survival, Strategy
- R
RimWorld
Indie
Shared tags: Colony Sim, Base-Building, Survival
- P
Prison Architect
Indie
Shared tags: Simulation, Building, Sandbox
- B
Banished
Indie
Shared tags: City Builder, Colony Sim, Strategy
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