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Hexcells

Feb 19, 2014 Casual $2.99
Developer Matthew Brown Publisher Matthew Brown
H
Hexcells header

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Casual indie game Hexcells launched in 2014 as a budget $2.99 release. Matthew Brown developed and self-published it, with 5,912 Steam reviews, a 97% positive rating, and an overwhelmingly positive label.

Overview

Hexcells is a 2014 Casual game developed by Matthew Brown and published by Matthew Brown. On Steam it has gathered 5,067 player reviews, 97% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $3. The pairing of developer Matthew Brown with publisher Matthew Brown is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 167,000 to 390,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hexcells can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

5,067

Positive

97%

Steam appid

265890

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

167K to 390K

units (median: 279K)

≈ $286K to $666K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

167K median 390K
+ How is this calculated?
5,067 reviews × NB(55) = 278,685 median units
Factor Adjustment
base +50
year_2014 +30
price_$3 -20
positive_97% +10
genre_Casual -15
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hexcells at roughly 167,000 to 390,000 copies, with a median around 279,000, derived from its 5,067 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $476K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

3 observed days · window low $2.99

Across 3 observed UTC days from 2026-07-20 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-20.

$2 $3 $4 07-2007-2107-22 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-20

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 18:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndieStrategy

Frequently asked questions

How many copies has Hexcells sold?
indielist estimates Hexcells has sold between 167,211 and 390,159 units (median 278,685), derived from its 5,067 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hexcells?
Hexcells was developed by Matthew Brown and published by Matthew Brown.
Who published Hexcells?
Hexcells was published by Matthew Brown, developed by Matthew Brown. See Matthew Brown's full catalogue and submission status on indielist.
When was Hexcells released?
Hexcells was released in 2014.
How many reviews does Hexcells have on Steam?
Hexcells has 5,067 Steam reviews, of which 97% are positive.
Is Hexcells worth playing?
Steam players rate Hexcells 97% positive across 5,067 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hexcells can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Matthew Brown's other releases and Matthew Brown's wider catalog are one click away, letting developers benchmark where Hexcells sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hexcells page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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