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HOLY GRAIL for DUMMIES

May 8, 2026 Action $9.99
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Action indie game HOLY GRAIL for DUMMIES launched in 2026 from developer entity-4845 and publisher emotional-bytes. It lists at $9.99 on Steam, with 348 reviews and a 0% positive rating marked mixed.

Overview

HOLY GRAIL for DUMMIES is a 2026 Action game developed by Контора Оптимистов and published by Emotional Bytes. On Steam it has gathered 430 player reviews, 97% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on windows, and launched at $10. The pairing of developer Контора Оптимистов with publisher Emotional Bytes is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 12,000 to 27,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, HOLY GRAIL for DUMMIES can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

430

Positive

97%

Steam appid

4435720

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

12K to 27K

units (median: 19K)

≈ $66K to $155K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

12K median 27K
+ How is this calculated?
430 reviews × NB(45) = 19,350 median units
Factor Adjustment
base +50
year_2026 -10
price_$10 -5
positive_97% +10
final NB 45

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for HOLY GRAIL for DUMMIES at roughly 12,000 to 27,000 copies, with a median around 19,000, derived from its 430 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $110K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $9.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1607-1807-1907-2107-22 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 20:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndieEarly Access

Frequently asked questions

How many copies has HOLY GRAIL for DUMMIES sold?
indielist estimates HOLY GRAIL for DUMMIES has sold between 11,610 and 27,090 units (median 19,350), derived from its 430 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed HOLY GRAIL for DUMMIES?
HOLY GRAIL for DUMMIES was developed by Контора Оптимистов and published by Emotional Bytes.
Who published HOLY GRAIL for DUMMIES?
HOLY GRAIL for DUMMIES was published by Emotional Bytes, developed by Контора Оптимистов. See Emotional Bytes's full catalogue and submission status on indielist.
When was HOLY GRAIL for DUMMIES released?
HOLY GRAIL for DUMMIES was released in 2026.
How many reviews does HOLY GRAIL for DUMMIES have on Steam?
HOLY GRAIL for DUMMIES has 430 Steam reviews, of which 97% are positive.
Is HOLY GRAIL for DUMMIES worth playing?
Steam players rate HOLY GRAIL for DUMMIES 97% positive across 430 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like HOLY GRAIL for DUMMIES can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Контора Оптимистов's other releases and Emotional Bytes's wider catalog are one click away, letting developers benchmark where HOLY GRAIL for DUMMIES sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same HOLY GRAIL for DUMMIES page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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