Lone Survivor: The Director's Cut
Profile updated
Action indie game Lone Survivor: The Director's Cut launched in 2012 from developer jasper-byrne and publisher superflat-games. With 1,304 Steam reviews at 85% positive and a $9.99 initial price, it fits a budget hidden-gem profile.
Overview
Lone Survivor: The Director's Cut is a 2012 Action game developed by Jasper Byrne and published by Superflat Games. On Steam it has gathered 1,304 player reviews, 85% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on mac, windows, and launched at $10. The pairing of developer Jasper Byrne with publisher Superflat Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 59,000 to 137,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Lone Survivor: The Director's Cut can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
1,304
Positive
85%
Steam appid
209830
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.059K to 137K
units (median: 98K)
≈ $335K to $781K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2012 | +30 |
| price_$10 | -5 |
| positive_85% | 0 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Lone Survivor: The Director's Cut at roughly 59,000 to 137,000 copies, with a median around 98,000, derived from its 1,304 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $558K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
7 observed days · window low $14.99Across 7 observed UTC days from 2026-07-17 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- GOG.com$14.99 Buy
- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
Latest tracked store observations (2026-07-23 05:52 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Genres
Frequently asked questions
- How many copies has Lone Survivor: The Director's Cut sold?
- indielist estimates Lone Survivor: The Director's Cut has sold between 58,680 and 136,920 units (median 97,800), derived from its 1,304 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Lone Survivor: The Director's Cut?
- Lone Survivor: The Director's Cut was developed by Jasper Byrne and published by Superflat Games.
- Who published Lone Survivor: The Director's Cut?
- Lone Survivor: The Director's Cut was published by Superflat Games, developed by Jasper Byrne. See Superflat Games's full catalogue and submission status on indielist.
- When was Lone Survivor: The Director's Cut released?
- Lone Survivor: The Director's Cut was released in 2012.
- How many reviews does Lone Survivor: The Director's Cut have on Steam?
- Lone Survivor: The Director's Cut has 1,304 Steam reviews, of which 85% are positive.
- Is Lone Survivor: The Director's Cut worth playing?
- Steam players rate Lone Survivor: The Director's Cut 85% positive across 1,304 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Lone Survivor: The Director's Cut can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Jasper Byrne's other releases and Superflat Games's wider catalog are one click away, letting developers benchmark where Lone Survivor: The Director's Cut sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Lone Survivor: The Director's Cut page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
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