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No Time to Relax

Aug 21, 2019 Casual $13.99
N
No Time to Relax header

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Casual indie game No Time to Relax launched in 2019 from Porcelain Fortress, with the same slug listed as developer and publisher, indicating a self-published release. On Steam it has 2,863 reviews with 92% positive sentiment, and an initial price of $13.99.

Overview

No Time to Relax is a 2019 Casual game developed by Porcelain Fortress and published by Porcelain Fortress. On Steam it has gathered 2,444 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on mac, windows, and launched at $14. The pairing of developer Porcelain Fortress with publisher Porcelain Fortress is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 88,000 to 205,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, No Time to Relax can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

2,444

Positive

92%

Steam appid

829660

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

88K to 205K

units (median: 147K)

≈ $703K to $1.6M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

88K median 205K
+ How is this calculated?
2,444 reviews × NB(60) = 146,640 median units
Factor Adjustment
base +50
year_2019 +15
price_$14 0
positive_92% +10
genre_Casual -15
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for No Time to Relax at roughly 88,000 to 205,000 copies, with a median around 147,000, derived from its 2,444 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $13.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $13.99 to $13.99. The tracked-window low was $13.99 on 2026-07-15.

$12 $13 $15 07-1507-1707-1807-2007-2107-23 2026-07-15: $13.99 2026-07-16: $13.99 2026-07-17: $13.99 2026-07-18: $13.99 2026-07-19: $13.99 2026-07-20: $13.99 2026-07-21: $13.99 2026-07-22: $13.99 2026-07-23: $13.99 2026-07-15: $13.99 (tracked-window low) 2026-07-16: $13.99 (tracked-window low) 2026-07-17: $13.99 (tracked-window low) 2026-07-18: $13.99 (tracked-window low) 2026-07-19: $13.99 (tracked-window low) 2026-07-20: $13.99 (tracked-window low) 2026-07-21: $13.99 (tracked-window low) 2026-07-22: $13.99 (tracked-window low) 2026-07-23: $13.99 (tracked-window low) Tracked-window low: $13.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $13.99 Buy
  • Humble Store
    $13.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-07-23 06:01 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

CasualIndieSimulationStrategy

Frequently asked questions

How many copies has No Time to Relax sold?
indielist estimates No Time to Relax has sold between 87,984 and 205,296 units (median 146,640), derived from its 2,444 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed No Time to Relax?
No Time to Relax was developed by Porcelain Fortress and published by Porcelain Fortress.
Who published No Time to Relax?
No Time to Relax was published by Porcelain Fortress, developed by Porcelain Fortress. See Porcelain Fortress's full catalogue and submission status on indielist.
When was No Time to Relax released?
No Time to Relax was released in 2019.
How many reviews does No Time to Relax have on Steam?
No Time to Relax has 2,444 Steam reviews, of which 92% are positive.
Is No Time to Relax worth playing?
Steam players rate No Time to Relax 92% positive across 2,444 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like No Time to Relax can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Porcelain Fortress's other releases and Porcelain Fortress's wider catalog are one click away, letting developers benchmark where No Time to Relax sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same No Time to Relax page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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