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Parcel Simulator

Jun 20, 2025 Casual $17.99
Developer Dansan Digital Publisher Dansan Digital
P
Parcel Simulator header

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Casual indie game positioning frames Parcel Simulator for players searching delivery or parcel-themed sims. It released in 2025 from dansan-digital, with the same slug as developer and publisher, and lists 2,469 Steam reviews at 0% positive/mixed. Initial price is $17.99.

Overview

Parcel Simulator is a 2025 Casual game developed by Dansan Digital and published by Dansan Digital. On Steam it has gathered 2,600 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $18. The pairing of developer Dansan Digital with publisher Dansan Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 55,000 to 127,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Parcel Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

2,600

Positive

94%

Steam appid

2424010

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

55K to 127K

units (median: 91K)

≈ $561K to $1.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

55K median 127K
+ How is this calculated?
2,600 reviews × NB(35) = 91,000 median units
Factor Adjustment
base +50
year_2025 -10
price_$18 0
positive_94% +10
genre_Casual -15
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Parcel Simulator at roughly 55,000 to 127,000 copies, with a median around 91,000, derived from its 2,600 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $935K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $12.59

Across 9 observed UTC days from 2026-07-15 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $12.59 to $17.99. The tracked-window low was $12.59 on 2026-07-21.

$10 $15 $20 07-1507-1707-1807-2007-2107-23 2026-07-15: $17.99 2026-07-16: $17.99 2026-07-17: $17.99 2026-07-18: $17.99 2026-07-19: $17.99 2026-07-20: $17.99 2026-07-21: $12.59 2026-07-22: $12.59 2026-07-23: $12.59 2026-07-15: $17.99 2026-07-16: $17.99 2026-07-17: $17.99 2026-07-18: $17.99 2026-07-19: $17.99 2026-07-20: $17.99 2026-07-21: $12.59 (tracked-window low) 2026-07-22: $12.59 (tracked-window low) 2026-07-23: $12.59 (tracked-window low) Tracked-window low: $12.59 on 2026-07-21

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -30%
    $12.59 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-23 05:51 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has Parcel Simulator sold?
indielist estimates Parcel Simulator has sold between 54,600 and 127,400 units (median 91,000), derived from its 2,600 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Parcel Simulator?
Parcel Simulator was developed by Dansan Digital and published by Dansan Digital.
Who published Parcel Simulator?
Parcel Simulator was published by Dansan Digital, developed by Dansan Digital. See Dansan Digital's full catalogue and submission status on indielist.
When was Parcel Simulator released?
Parcel Simulator was released in 2025.
How many reviews does Parcel Simulator have on Steam?
Parcel Simulator has 2,600 Steam reviews, of which 94% are positive.
Is Parcel Simulator worth playing?
Steam players rate Parcel Simulator 94% positive across 2,600 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Parcel Simulator can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Dansan Digital's other releases and Dansan Digital's wider catalog are one click away, letting developers benchmark where Parcel Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Parcel Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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