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This 2026 action game features gameplay in the action genre. It is an indie title with an initial price of $3.99. Steam review data is insufficient to compute a rating.
Overview
ASCII-RIFT is a 2026 Action game developed by End of Line Club and published by End of Line Club. It is tracked in indielist's catalog of indie Action titles alongside its developer and publisher relationships. The game is available on linux, windows, and launched at $4. The pairing of developer End of Line Club with publisher End of Line Club is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist publishes a transparent, white-box sales estimate with the full Boxleiter factor breakdown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, ASCII-RIFT can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
0
Positive
100%
Steam appid
4429850
Engine
Unknown
Players (snapshot)
0
Historical snapshot ·
Sales estimate
v1.00 to 0
units (median: 0)
≈ $0 to $0 modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$4 | -20 |
| positive_100% | +10 |
| final NB | 30 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimates for ASCII-RIFT are not yet available because its Steam review count is still being collected. indielist publishes a fully transparent, white-box Boxleiter-derived method rather than a single black-box number, so every estimate can be inspected factor by factor once review data lands.
Price history
7 observed days · window low $3.99Across 7 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $3.99 to $3.99. The tracked-window low was $3.99 on 2026-05-31.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$3.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-24 05:17 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxwindows
Genres
ActionIndie
Frequently asked questions
- How many copies has ASCII-RIFT sold?
- indielist estimates ASCII-RIFT has sold between 0 and 0 units (median 0), derived from its 0 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed ASCII-RIFT?
- ASCII-RIFT was developed by End of Line Club and published by End of Line Club.
- Who published ASCII-RIFT?
- ASCII-RIFT was published by End of Line Club, developed by End of Line Club. See End of Line Club's full catalogue and submission status on indielist.
- When was ASCII-RIFT released?
- ASCII-RIFT was released in 2026.
Ecosystem
Players looking for games like ASCII-RIFT can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, End of Line Club's other releases and End of Line Club's wider catalog are one click away, letting developers benchmark where ASCII-RIFT sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same ASCII-RIFT page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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