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Rhythm-focused indie game Audiosurf 2 builds around music-driven play from developer Dylan Fitterer. Released in 2015 and self-published by Dylan Fitterer, it lists 5,360 Steam reviews with a mixed rating and launched at $14.99.
Overview
Audiosurf 2 is a 2015 Indie game developed by Dylan Fitterer and published by Dylan Fitterer. On Steam it has gathered 5,360 player reviews to date. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Dylan Fitterer with publisher Dylan Fitterer is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 257,000 to 600,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Audiosurf 2 can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
5,360
Positive
Unknown
Steam appid
235800
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0257K to 600K
units (median: 429K)
≈ $2.2M to $5.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2015 | +30 |
| price_$15 | 0 |
| positive_80% | 0 |
| final NB | 80 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Audiosurf 2 at roughly 257,000 to 600,000 copies, with a median around 429,000, derived from its 5,360 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3.7M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Genres
Indie
Frequently asked questions
- How many copies has Audiosurf 2 sold?
- indielist estimates Audiosurf 2 has sold between 257,280 and 600,320 units (median 428,800), derived from its 5,360 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Audiosurf 2?
- Audiosurf 2 was developed by Dylan Fitterer and published by Dylan Fitterer.
- Who published Audiosurf 2?
- Audiosurf 2 was published by Dylan Fitterer, developed by Dylan Fitterer. See Dylan Fitterer's full catalogue and submission status on indielist.
- When was Audiosurf 2 released?
- Audiosurf 2 was released in 2015.
- How many reviews does Audiosurf 2 have on Steam?
- Audiosurf 2 has 5,360 Steam reviews.
Ecosystem
Players looking for games like Audiosurf 2 can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Dylan Fitterer's other releases and Dylan Fitterer's wider catalog are one click away, letting developers benchmark where Audiosurf 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Audiosurf 2 page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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