Profile updated
Braid takes a casual indie game angle, with Steam review volume as a strong signal: 9,943 reviews and 93% positive. Released in 2009 at an initial $14.99 price, it lists number-none as both developer and publisher.
Overview
Braid is a 2009 Casual game developed by Number None and published by Number None. On Steam it has gathered 6,932 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Number None with publisher Number None is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 312,000 to 728,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Braid can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
6,932
Positive
93%
Steam appid
26800
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0312K to 728K
units (median: 520K)
≈ $2.7M to $6.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2009 | +30 |
| price_$15 | 0 |
| positive_93% | +10 |
| genre_Casual | -15 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Braid at roughly 312,000 to 728,000 copies, with a median around 520,000, derived from its 6,932 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
8 observed days · window low $14.99Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 11:28 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has Braid sold?
- indielist estimates Braid has sold between 311,940 and 727,860 units (median 519,900), derived from its 6,932 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Braid?
- Braid was developed by Number None and published by Number None.
- Who published Braid?
- Braid was published by Number None, developed by Number None. See Number None's full catalogue and submission status on indielist.
- When was Braid released?
- Braid was released in 2009.
- How many reviews does Braid have on Steam?
- Braid has 6,932 Steam reviews, of which 93% are positive.
- Is Braid worth playing?
- Steam players rate Braid 93% positive across 6,932 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Braid can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Number None's other releases and Number None's wider catalog are one click away, letting developers benchmark where Braid sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Braid page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
관련 읽을거리
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.