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Conquest of Elysium 4

Nov 16, 2015 Indie $24.99
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Indie game Conquest of Elysium 4 comes from Illwinter Game Design, serving as both developer and publisher. Released in 2015 at an initial price of $24.99, it has 507 Steam reviews listed as mixed with 0% positive in the provided data.

Overview

Conquest of Elysium 4 is a 2015 Indie game developed by Illwinter Game Design and published by Illwinter Game Design. On Steam it has gathered 507 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $25. The pairing of developer Illwinter Game Design with publisher Illwinter Game Design is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 29,000 to 67,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Conquest of Elysium 4 can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

507

Positive

89%

Steam appid

403950

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

29K to 67K

units (median: 48K)

≈ $413K to $963K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

29K median 67K
+ How is this calculated?
507 reviews × NB(95) = 48,165 median units
Factor Adjustment
base +50
year_2015 +30
price_$25 +5
positive_89% +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Conquest of Elysium 4 at roughly 29,000 to 67,000 copies, with a median around 48,000, derived from its 507 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $688K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $24.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $24.99 to $24.99. The tracked-window low was $24.99 on 2026-07-15.

$21 $24 $27 07-1507-1607-1807-1907-2107-22 2026-07-15: $24.99 2026-07-16: $24.99 2026-07-17: $24.99 2026-07-18: $24.99 2026-07-19: $24.99 2026-07-20: $24.99 2026-07-21: $24.99 2026-07-22: $24.99 2026-07-15: $24.99 (tracked-window low) 2026-07-16: $24.99 (tracked-window low) 2026-07-17: $24.99 (tracked-window low) 2026-07-18: $24.99 (tracked-window low) 2026-07-19: $24.99 (tracked-window low) 2026-07-20: $24.99 (tracked-window low) 2026-07-21: $24.99 (tracked-window low) 2026-07-22: $24.99 (tracked-window low) Tracked-window low: $24.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $24.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 19:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieStrategy

Frequently asked questions

How many copies has Conquest of Elysium 4 sold?
indielist estimates Conquest of Elysium 4 has sold between 28,899 and 67,431 units (median 48,165), derived from its 507 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Conquest of Elysium 4?
Conquest of Elysium 4 was developed by Illwinter Game Design and published by Illwinter Game Design.
Who published Conquest of Elysium 4?
Conquest of Elysium 4 was published by Illwinter Game Design, developed by Illwinter Game Design. See Illwinter Game Design's full catalogue and submission status on indielist.
When was Conquest of Elysium 4 released?
Conquest of Elysium 4 was released in 2015.
How many reviews does Conquest of Elysium 4 have on Steam?
Conquest of Elysium 4 has 507 Steam reviews, of which 89% are positive.
Is Conquest of Elysium 4 worth playing?
Steam players rate Conquest of Elysium 4 89% positive across 507 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Conquest of Elysium 4 can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Illwinter Game Design's other releases and Illwinter Game Design's wider catalog are one click away, letting developers benchmark where Conquest of Elysium 4 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Conquest of Elysium 4 page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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