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Gold Mining Simulator

Oct 13, 2017 Indie $19.99
Developer Code Horizon Publisher Code Horizon
G
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This simulation game, released in 2017, puts players in charge of a gold mining operation. It has garnered 14,882 Steam reviews. The developer is currently unknown.

Overview

Gold Mining Simulator is a 2017 Indie game developed by Code Horizon and published by Code Horizon. On Steam it has gathered 15,011 player reviews, 73% of them positive, which counts as a mixed-to-positive reception among indie titles in the Indie category. The game is available on windows, and launched at $20. The pairing of developer Code Horizon with publisher Code Horizon is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 721,000 to 1.7 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Gold Mining Simulator can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

15,011

Positive

73%

Steam appid

451340

Engine

Unknown

Players (snapshot)

336

Historical snapshot ·

Sales estimate

v1.0

721K to 1.7M

units (median: 1.2M)

≈ $8.2M to $19.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

721K median 1.7M
+ How is this calculated?
15,011 reviews × NB(80) = 1,200,880 median units
Factor Adjustment
base +50
year_2017 +30
price_$20 0
positive_73% 0
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Gold Mining Simulator at roughly 721,000 to 1.7 million copies, with a median around 1.2 million, derived from its 15,011 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $13.7M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

54 observed days · window low $3.99

Across 54 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $3.99 to $19.99. The tracked-window low was $3.99 on 2026-06-26.

$3 $12 $22 05-3106-1106-2107-0207-1207-24 2026-05-31: $5.06 2026-06-01: $19.99 2026-06-02: $19.99 2026-06-03: $19.99 2026-06-04: $19.99 2026-06-05: $4.79 2026-06-06: $4.79 2026-06-07: $4.79 2026-06-08: $4.79 2026-06-09: $4.79 2026-06-10: $4.79 2026-06-11: $4.79 2026-06-12: $4.79 2026-06-13: $4.79 2026-06-14: $4.79 2026-06-15: $4.79 2026-06-16: $4.79 2026-06-17: $4.79 2026-06-18: $4.79 2026-06-19: $19.99 2026-06-20: $19.99 2026-06-21: $19.99 2026-06-22: $19.99 2026-06-23: $19.99 2026-06-24: $19.99 2026-06-25: $4.93 2026-06-26: $3.99 2026-06-27: $3.99 2026-06-28: $3.99 2026-06-29: $3.99 2026-06-30: $3.99 2026-07-01: $3.99 2026-07-02: $3.99 2026-07-03: $3.99 2026-07-04: $3.99 2026-07-05: $3.99 2026-07-06: $3.99 2026-07-07: $3.99 2026-07-08: $3.99 2026-07-09: $3.99 2026-07-10: $4.97 2026-07-11: $4.96 2026-07-12: $4.95 2026-07-13: $19.99 2026-07-14: $19.99 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $19.99 2026-07-22: $19.99 2026-07-24: $19.99 2026-05-31: $5.06 2026-06-01: $19.99 2026-06-02: $19.99 2026-06-03: $19.99 2026-06-04: $19.99 2026-06-05: $4.79 2026-06-06: $4.79 2026-06-07: $4.79 2026-06-08: $4.79 2026-06-09: $4.79 2026-06-10: $4.79 2026-06-11: $4.79 2026-06-12: $4.79 2026-06-13: $4.79 2026-06-14: $4.79 2026-06-15: $4.79 2026-06-16: $4.79 2026-06-17: $4.79 2026-06-18: $4.79 2026-06-19: $19.99 2026-06-20: $19.99 2026-06-21: $19.99 2026-06-22: $19.99 2026-06-23: $19.99 2026-06-24: $19.99 2026-06-25: $4.93 2026-06-26: $3.99 (tracked-window low) 2026-06-27: $3.99 (tracked-window low) 2026-06-28: $3.99 (tracked-window low) 2026-06-29: $3.99 (tracked-window low) 2026-06-30: $3.99 (tracked-window low) 2026-07-01: $3.99 (tracked-window low) 2026-07-02: $3.99 (tracked-window low) 2026-07-03: $3.99 (tracked-window low) 2026-07-04: $3.99 (tracked-window low) 2026-07-05: $3.99 (tracked-window low) 2026-07-06: $3.99 (tracked-window low) 2026-07-07: $3.99 (tracked-window low) 2026-07-08: $3.99 (tracked-window low) 2026-07-09: $3.99 (tracked-window low) 2026-07-10: $4.97 2026-07-11: $4.96 2026-07-12: $4.95 2026-07-13: $19.99 2026-07-14: $19.99 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $19.99 2026-07-22: $19.99 2026-07-24: $19.99 Tracked-window low: $3.99 on 2026-06-26

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Fanatical -10%
    $20.48 Buy
  • Green Man Gaming
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 04:38 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Tags

SimulationMiningSingleplayerRealisticOpen WorldIndieDrivingSandboxEconomyBuildingFirst-PersonExplorationStrategyManagementAutomobile SimAdventureRelaxingFunnyCo-opDifficult

Frequently asked questions

How many copies has Gold Mining Simulator sold?
indielist estimates Gold Mining Simulator has sold between 720,528 and 1,681,232 units (median 1,200,880), derived from its 15,011 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Gold Mining Simulator?
Gold Mining Simulator was developed by Code Horizon and published by Code Horizon.
Who published Gold Mining Simulator?
Gold Mining Simulator was published by Code Horizon, developed by Code Horizon. See Code Horizon's full catalogue and submission status on indielist.
When was Gold Mining Simulator released?
Gold Mining Simulator was released in 2017.
How many reviews does Gold Mining Simulator have on Steam?
Gold Mining Simulator has 15,011 Steam reviews, of which 73% are positive.
Is Gold Mining Simulator worth playing?
Steam players rate Gold Mining Simulator 73% positive across 15,011 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Gold Mining Simulator can compare it on indielist against semantically similar Indie titles such as My Summer Car, Euro Truck Simulator 2, Oxygen Not Included, Kerbal Space Program, ranked by shared tags and genre rather than by ad spend. On the developer side, Code Horizon's other releases and Code Horizon's wider catalog are one click away, letting developers benchmark where Gold Mining Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Gold Mining Simulator page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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