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Hexcells Infinite

Sep 1, 2014 Casual $4.99
Developer Matthew Brown Publisher Matthew Brown
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Hexcells Infinite header

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Casual indie game Hexcells Infinite offers a budget puzzle option at $4.99. Released in 2014 by developer and publisher Matthew Brown, it has 4,681 Steam reviews with 97% positive, rated overwhelmingly positive.

Overview

Hexcells Infinite is a 2014 Casual game developed by Matthew Brown and published by Matthew Brown. On Steam it has gathered 4,112 player reviews, 97% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer Matthew Brown with publisher Matthew Brown is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 136,000 to 317,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hexcells Infinite can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

4,112

Positive

97%

Steam appid

304410

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

136K to 317K

units (median: 226K)

≈ $387K to $902K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

136K median 317K
+ How is this calculated?
4,112 reviews × NB(55) = 226,160 median units
Factor Adjustment
base +50
year_2014 +30
price_$5 -20
positive_97% +10
genre_Casual -15
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hexcells Infinite at roughly 136,000 to 317,000 copies, with a median around 226,000, derived from its 4,112 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $645K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $4.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-15.

$3 $5 $6 07-1507-1607-1807-1907-2107-22 2026-07-15: $4.99 2026-07-16: $4.99 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-15: $4.99 (tracked-window low) 2026-07-16: $4.99 (tracked-window low) 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 04:22 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndieStrategy

Frequently asked questions

How many copies has Hexcells Infinite sold?
indielist estimates Hexcells Infinite has sold between 135,696 and 316,624 units (median 226,160), derived from its 4,112 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hexcells Infinite?
Hexcells Infinite was developed by Matthew Brown and published by Matthew Brown.
Who published Hexcells Infinite?
Hexcells Infinite was published by Matthew Brown, developed by Matthew Brown. See Matthew Brown's full catalogue and submission status on indielist.
When was Hexcells Infinite released?
Hexcells Infinite was released in 2014.
How many reviews does Hexcells Infinite have on Steam?
Hexcells Infinite has 4,112 Steam reviews, of which 97% are positive.
Is Hexcells Infinite worth playing?
Steam players rate Hexcells Infinite 97% positive across 4,112 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hexcells Infinite can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Matthew Brown's other releases and Matthew Brown's wider catalog are one click away, letting developers benchmark where Hexcells Infinite sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hexcells Infinite page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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