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It Takes a War

Nov 6, 2025 Action $5.99
Developer Thomas Mackinnon Publisher Pantaloon
I
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It Takes a War is an action-adventure indie game targeting a 2025 release. This title currently has 633 Steam reviews. Publisher and developer attribution is not yet imported.

Overview

It Takes a War is a 2025 Action game developed by Thomas Mackinnon and published by Pantaloon. On Steam it has gathered 793 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $6. The pairing of developer Thomas Mackinnon with publisher Pantaloon is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 21,000 to 50,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, It Takes a War can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

793

Positive

92%

Steam appid

3919530

Engine

Unknown

Players (snapshot)

0

Historical snapshot ·

Sales estimate

v1.0

21K to 50K

units (median: 36K)

≈ $73K to $171K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

21K median 50K
+ How is this calculated?
793 reviews × NB(45) = 35,685 median units
Factor Adjustment
base +50
year_2025 -10
price_$6 -5
positive_92% +10
final NB 45

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for It Takes a War at roughly 21,000 to 50,000 copies, with a median around 36,000, derived from its 793 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $122K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

17 observed days · window low $4.34

Across 17 observed UTC days from 2026-05-31 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.34 to $4.43. The tracked-window low was $4.34 on 2026-07-15.

$3 $4 $5 05-3106-0306-0607-1607-1907-22 2026-05-31: $4.43 2026-06-01: $4.42 2026-06-02: $4.42 2026-06-03: $4.42 2026-06-04: $4.41 2026-06-05: $4.41 2026-06-06: $4.38 2026-06-07: $4.38 2026-06-08: $4.38 2026-07-15: $4.34 2026-07-16: $4.35 2026-07-17: $4.35 2026-07-18: $4.35 2026-07-19: $4.35 2026-07-20: $4.35 2026-07-21: $4.34 2026-07-22: $4.34 2026-05-31: $4.43 2026-06-01: $4.42 2026-06-02: $4.42 2026-06-03: $4.42 2026-06-04: $4.41 2026-06-05: $4.41 2026-06-06: $4.38 2026-06-07: $4.38 2026-06-08: $4.38 2026-07-15: $4.34 (tracked-window low) 2026-07-16: $4.35 2026-07-17: $4.35 2026-07-18: $4.35 2026-07-19: $4.35 2026-07-20: $4.35 2026-07-21: $4.34 (tracked-window low) 2026-07-22: $4.34 (tracked-window low) Tracked-window low: $4.34 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Fanatical -35%
    $4.34 Buy
  • Steam reference -25%
    $4.49 Buy
  • Green Man Gaming
    $5.99 Buy
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 18:14 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has It Takes a War sold?
indielist estimates It Takes a War has sold between 21,411 and 49,959 units (median 35,685), derived from its 793 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed It Takes a War?
It Takes a War was developed by Thomas Mackinnon and published by Pantaloon.
Who published It Takes a War?
It Takes a War was published by Pantaloon, developed by Thomas Mackinnon. See Pantaloon's full catalogue and submission status on indielist.
When was It Takes a War released?
It Takes a War was released in 2025.
How many reviews does It Takes a War have on Steam?
It Takes a War has 793 Steam reviews, of which 92% are positive.
Is It Takes a War worth playing?
Steam players rate It Takes a War 92% positive across 793 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like It Takes a War can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Thomas Mackinnon's other releases and Pantaloon's wider catalog are one click away, letting developers benchmark where It Takes a War sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same It Takes a War page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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