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Regular Human Workshop

Sep 23, 2022 Indie $9.99
Developer Dead Joker Publisher Dead Joker
R
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A budget indie game with no listed Steam tags, Regular Human Workshop launched in 2022 at $9.99. It has 1,189 Steam reviews marked mixed with 0% positive, and is developed and published by dead-joker.

Overview

Regular Human Workshop is a 2022 Indie game developed by Dead Joker and published by Dead Joker. On Steam it has gathered 1,241 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $10. The pairing of developer Dead Joker with publisher Dead Joker is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 41,000 to 96,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Regular Human Workshop can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

1,241

Positive

90%

Steam appid

1441550

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

41K to 96K

units (median: 68K)

≈ $234K to $545K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

41K median 96K
+ How is this calculated?
1,241 reviews × NB(55) = 68,255 median units
Factor Adjustment
base +50
year_2022 0
price_$10 -5
positive_90% +10
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Regular Human Workshop at roughly 41,000 to 96,000 copies, with a median around 68,000, derived from its 1,241 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $389K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $9.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1607-1807-1907-2107-22 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 16:54 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulation

Frequently asked questions

How many copies has Regular Human Workshop sold?
indielist estimates Regular Human Workshop has sold between 40,953 and 95,557 units (median 68,255), derived from its 1,241 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Regular Human Workshop?
Regular Human Workshop was developed by Dead Joker and published by Dead Joker.
Who published Regular Human Workshop?
Regular Human Workshop was published by Dead Joker, developed by Dead Joker. See Dead Joker's full catalogue and submission status on indielist.
When was Regular Human Workshop released?
Regular Human Workshop was released in 2022.
How many reviews does Regular Human Workshop have on Steam?
Regular Human Workshop has 1,241 Steam reviews, of which 90% are positive.
Is Regular Human Workshop worth playing?
Steam players rate Regular Human Workshop 90% positive across 1,241 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Regular Human Workshop can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Dead Joker's other releases and Dead Joker's wider catalog are one click away, letting developers benchmark where Regular Human Workshop sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Regular Human Workshop page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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