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SEUM: Speedrunners from Hell

Jul 28, 2016 Action $14.99
Developer Pine Studio Publisher Pine Studio
S
SEUM: Speedrunners from Hell header

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Action indie game SEUM: Speedrunners from Hell launched in 2016 from pine-studio as both developer and publisher. It has 2,044 Steam reviews marked mixed, and was initially priced at $14.99.

Overview

SEUM: Speedrunners from Hell is a 2016 Action game developed by Pine Studio and published by Pine Studio. On Steam it has gathered 2,051 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Pine Studio with publisher Pine Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 111,000 to 258,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, SEUM: Speedrunners from Hell can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

2,051

Positive

95%

Steam appid

457210

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

111K to 258K

units (median: 185K)

≈ $948K to $2.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

111K median 258K
+ How is this calculated?
2,051 reviews × NB(90) = 184,590 median units
Factor Adjustment
base +50
year_2016 +30
price_$15 0
positive_95% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for SEUM: Speedrunners from Hell at roughly 111,000 to 258,000 copies, with a median around 185,000, derived from its 2,051 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $14.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.

$12 $14 $16 07-1507-1607-1807-1907-2107-22 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • GOG.com
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 13:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionIndieRacing

Frequently asked questions

How many copies has SEUM: Speedrunners from Hell sold?
indielist estimates SEUM: Speedrunners from Hell has sold between 110,754 and 258,426 units (median 184,590), derived from its 2,051 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed SEUM: Speedrunners from Hell?
SEUM: Speedrunners from Hell was developed by Pine Studio and published by Pine Studio.
Who published SEUM: Speedrunners from Hell?
SEUM: Speedrunners from Hell was published by Pine Studio, developed by Pine Studio. See Pine Studio's full catalogue and submission status on indielist.
When was SEUM: Speedrunners from Hell released?
SEUM: Speedrunners from Hell was released in 2016.
How many reviews does SEUM: Speedrunners from Hell have on Steam?
SEUM: Speedrunners from Hell has 2,051 Steam reviews, of which 95% are positive.
Is SEUM: Speedrunners from Hell worth playing?
Steam players rate SEUM: Speedrunners from Hell 95% positive across 2,051 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like SEUM: Speedrunners from Hell can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Pine Studio's other releases and Pine Studio's wider catalog are one click away, letting developers benchmark where SEUM: Speedrunners from Hell sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same SEUM: Speedrunners from Hell page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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