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Son of a Witch

May 16, 2018 Action $23.99
Developer Bigosaur Publisher Bigosaur
S
Son of a Witch header

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Action indie game from Bigosaur, with the same slug listed for developer and publisher, indicating a self-published release. Son of a Witch launched in 2018 at an initial $23.99 price and shows 347 Steam reviews, marked mixed with 0% positive in the provided data.

Overview

Son of a Witch is a 2018 Action game developed by Bigosaur and published by Bigosaur. On Steam it has gathered 348 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $24. The pairing of developer Bigosaur with publisher Bigosaur is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 17,000 to 39,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Son of a Witch can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

348

Positive

86%

Steam appid

539400

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

17K to 39K

units (median: 28K)

≈ $229K to $534K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

17K median 39K
+ How is this calculated?
348 reviews × NB(80) = 27,840 median units
Factor Adjustment
base +50
year_2018 +15
price_$24 +5
positive_86% +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Son of a Witch at roughly 17,000 to 39,000 copies, with a median around 28,000, derived from its 348 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $381K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $23.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $23.99 to $23.99. The tracked-window low was $23.99 on 2026-07-15.

$21 $23 $26 07-1507-1707-1807-2007-2107-24 2026-07-15: $23.99 2026-07-16: $23.99 2026-07-17: $23.99 2026-07-18: $23.99 2026-07-19: $23.99 2026-07-20: $23.99 2026-07-21: $23.99 2026-07-22: $23.99 2026-07-24: $23.99 2026-07-15: $23.99 (tracked-window low) 2026-07-16: $23.99 (tracked-window low) 2026-07-17: $23.99 (tracked-window low) 2026-07-18: $23.99 (tracked-window low) 2026-07-19: $23.99 (tracked-window low) 2026-07-20: $23.99 (tracked-window low) 2026-07-21: $23.99 (tracked-window low) 2026-07-22: $23.99 (tracked-window low) 2026-07-24: $23.99 (tracked-window low) Tracked-window low: $23.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $23.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has Son of a Witch sold?
indielist estimates Son of a Witch has sold between 16,704 and 38,976 units (median 27,840), derived from its 348 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Son of a Witch?
Son of a Witch was developed by Bigosaur and published by Bigosaur.
Who published Son of a Witch?
Son of a Witch was published by Bigosaur, developed by Bigosaur. See Bigosaur's full catalogue and submission status on indielist.
When was Son of a Witch released?
Son of a Witch was released in 2018.
How many reviews does Son of a Witch have on Steam?
Son of a Witch has 348 Steam reviews, of which 86% are positive.
Is Son of a Witch worth playing?
Steam players rate Son of a Witch 86% positive across 348 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Son of a Witch can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Bigosaur's other releases and Bigosaur's wider catalog are one click away, letting developers benchmark where Son of a Witch sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Son of a Witch page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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