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Sword of the Sea

Aug 19, 2025 Adventure $29.99
Developer Giant Squid Publisher Giant Squid
S
Sword of the Sea header

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Adventure indie game Sword of the Sea comes from Giant Squid, with the same studio listed as developer and publisher. The 2025 release launched at $29.99 and has 1,490 Steam reviews marked mixed, with 0% positive shown in the provided data.

Overview

Sword of the Sea is a 2025 Adventure game developed by Giant Squid and published by Giant Squid. On Steam it has gathered 1,563 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $30. The pairing of developer Giant Squid with publisher Giant Squid is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 61,000 to 142,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sword of the Sea can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

1,563

Positive

90%

Steam appid

2453160

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

61K to 142K

units (median: 102K)

≈ $1.0M to $2.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

61K median 142K
+ How is this calculated?
1,563 reviews × NB(65) = 101,595 median units
Factor Adjustment
base +50
year_2025 -10
price_$30 +5
positive_90% +10
genre_Adventure +10
final NB 65

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sword of the Sea at roughly 61,000 to 142,000 copies, with a median around 102,000, derived from its 1,563 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.7M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $29.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $29.99 to $29.99. The tracked-window low was $29.99 on 2026-07-15.

$26 $29 $33 07-1507-1607-1807-1907-2107-22 2026-07-15: $29.99 2026-07-16: $29.99 2026-07-17: $29.99 2026-07-18: $29.99 2026-07-19: $29.99 2026-07-20: $29.99 2026-07-21: $29.99 2026-07-22: $29.99 2026-07-15: $29.99 (tracked-window low) 2026-07-16: $29.99 (tracked-window low) 2026-07-17: $29.99 (tracked-window low) 2026-07-18: $29.99 (tracked-window low) 2026-07-19: $29.99 (tracked-window low) 2026-07-20: $29.99 (tracked-window low) 2026-07-21: $29.99 (tracked-window low) 2026-07-22: $29.99 (tracked-window low) Tracked-window low: $29.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $29.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 14:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndie

Frequently asked questions

How many copies has Sword of the Sea sold?
indielist estimates Sword of the Sea has sold between 60,957 and 142,233 units (median 101,595), derived from its 1,563 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sword of the Sea?
Sword of the Sea was developed by Giant Squid and published by Giant Squid.
Who published Sword of the Sea?
Sword of the Sea was published by Giant Squid, developed by Giant Squid. See Giant Squid's full catalogue and submission status on indielist.
When was Sword of the Sea released?
Sword of the Sea was released in 2025.
How many reviews does Sword of the Sea have on Steam?
Sword of the Sea has 1,563 Steam reviews, of which 90% are positive.
Is Sword of the Sea worth playing?
Steam players rate Sword of the Sea 90% positive across 1,563 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sword of the Sea can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Giant Squid's other releases and Giant Squid's wider catalog are one click away, letting developers benchmark where Sword of the Sea sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sword of the Sea page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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