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Weed Supermarket Simulator

Apr 9, 2026 Casual $14.99
Developer DreamWay Games Publisher PlayWay S.A.
W
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Casual simulation game Weed Supermarket Simulator is slated for release in 2026. Currently in Early Access, it has garnered 202 Steam reviews. The developer is unknown.

Overview

Weed Supermarket Simulator is a 2026 Casual game developed by DreamWay Games and published by PlayWay S.A.. On Steam it has gathered 322 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $15. The pairing of developer DreamWay Games with publisher PlayWay S.A. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 7,000 to 16,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Weed Supermarket Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

322

Positive

90%

Steam appid

4156580

Engine

Unknown

Players (snapshot)

19

Historical snapshot ·

Sales estimate

v1.0

7K to 16K

units (median: 11K)

≈ $58K to $135K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

7K median 16K
+ How is this calculated?
322 reviews × NB(35) = 11,270 median units
Factor Adjustment
base +50
year_2026 -10
price_$15 0
positive_90% +10
genre_Casual -15
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Weed Supermarket Simulator at roughly 7,000 to 16,000 copies, with a median around 11,000, derived from its 322 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $96K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

12 observed days · window low $9.47

Across 12 observed UTC days from 2026-05-31 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $9.47 to $14.99. The tracked-window low was $9.47 on 2026-05-31.

$8 $12 $16 05-3106-0207-1607-1907-2107-23 2026-05-31: $9.47 2026-06-01: $9.47 2026-06-02: $9.47 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-23: $14.99 2026-05-31: $9.47 (tracked-window low) 2026-06-01: $9.47 (tracked-window low) 2026-06-02: $9.47 (tracked-window low) 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-23: $14.99 Tracked-window low: $9.47 on 2026-05-31

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-23 04:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulationEarly Access

Frequently asked questions

How many copies has Weed Supermarket Simulator sold?
indielist estimates Weed Supermarket Simulator has sold between 6,762 and 15,778 units (median 11,270), derived from its 322 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Weed Supermarket Simulator?
Weed Supermarket Simulator was developed by DreamWay Games and published by PlayWay S.A..
Who published Weed Supermarket Simulator?
Weed Supermarket Simulator was published by PlayWay S.A., developed by DreamWay Games. See PlayWay S.A.'s full catalogue and submission status on indielist.
When was Weed Supermarket Simulator released?
Weed Supermarket Simulator was released in 2026.
How many reviews does Weed Supermarket Simulator have on Steam?
Weed Supermarket Simulator has 322 Steam reviews, of which 90% are positive.
Is Weed Supermarket Simulator worth playing?
Steam players rate Weed Supermarket Simulator 90% positive across 322 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Weed Supermarket Simulator can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, DreamWay Games's other releases and PlayWay S.A.'s wider catalog are one click away, letting developers benchmark where Weed Supermarket Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Weed Supermarket Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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