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Wild Growth

Dec 1, 2025 Casual $4.99
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Wild Growth header

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Casual indie game Wild Growth targets a budget audience at $4.99. Released in 2025 by developer and publisher cuddle-monster-games, it has 451 Steam reviews listed as 0% positive with a mixed rating, a key risk signal for players evaluating purchase.

Overview

Wild Growth is a 2025 Casual game developed by Cuddle Monster Games and published by Cuddle Monster Games. On Steam it has gathered 499 player reviews, 85% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on mac, windows, and launched at $5. The pairing of developer Cuddle Monster Games with publisher Cuddle Monster Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Wild Growth can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

499

Positive

85%

Steam appid

2467850

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 10K

units (median: 7K)

≈ $13K to $30K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 10K
+ How is this calculated?
499 reviews × NB(15) = 7,485 median units
Factor Adjustment
base +50
year_2025 -10
price_$5 -20
positive_85% 0
genre_Casual -15
final NB 15

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Wild Growth at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 499 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $21K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $4.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-15.

$3 $5 $6 07-1507-1607-1807-1907-2107-22 2026-07-15: $4.99 2026-07-16: $4.99 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-15: $4.99 (tracked-window low) 2026-07-16: $4.99 (tracked-window low) 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 08:53 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

CasualIndieSimulationStrategy

Frequently asked questions

How many copies has Wild Growth sold?
indielist estimates Wild Growth has sold between 4,491 and 10,479 units (median 7,485), derived from its 499 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Wild Growth?
Wild Growth was developed by Cuddle Monster Games and published by Cuddle Monster Games.
Who published Wild Growth?
Wild Growth was published by Cuddle Monster Games, developed by Cuddle Monster Games. See Cuddle Monster Games's full catalogue and submission status on indielist.
When was Wild Growth released?
Wild Growth was released in 2025.
How many reviews does Wild Growth have on Steam?
Wild Growth has 499 Steam reviews, of which 85% are positive.
Is Wild Growth worth playing?
Steam players rate Wild Growth 85% positive across 499 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Wild Growth can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Cuddle Monster Games's other releases and Cuddle Monster Games's wider catalog are one click away, letting developers benchmark where Wild Growth sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Wild Growth page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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