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Consume Me

Sep 24, 2025 Indie $14.99
Developer Jenny Jiao Hsia Publisher Hexecutable
C
Consume Me header

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Indie game Consume Me launched in 2025 from developer jenny-jiao-hsia and publisher hexecutable. It is priced at $14.99 on Steam, with 964 user reviews listed as mixed at 0% positive.

Overview

Consume Me is a 2025 Indie game developed by Jenny Jiao Hsia and published by Hexecutable. On Steam it has gathered 1,017 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $15. The pairing of developer Jenny Jiao Hsia with publisher Hexecutable is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 31,000 to 71,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Consume Me can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

1,017

Positive

92%

Steam appid

2359120

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

31K to 71K

units (median: 51K)

≈ $261K to $610K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

31K median 71K
+ How is this calculated?
1,017 reviews × NB(50) = 50,850 median units
Factor Adjustment
base +50
year_2025 -10
price_$15 0
positive_92% +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Consume Me at roughly 31,000 to 71,000 copies, with a median around 51,000, derived from its 1,017 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $435K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $14.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.

$12 $14 $16 07-1507-1607-1807-1907-2107-22 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 08:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

IndieRPGStrategy

Frequently asked questions

How many copies has Consume Me sold?
indielist estimates Consume Me has sold between 30,510 and 71,190 units (median 50,850), derived from its 1,017 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Consume Me?
Consume Me was developed by Jenny Jiao Hsia and published by Hexecutable.
Who published Consume Me?
Consume Me was published by Hexecutable, developed by Jenny Jiao Hsia. See Hexecutable's full catalogue and submission status on indielist.
When was Consume Me released?
Consume Me was released in 2025.
How many reviews does Consume Me have on Steam?
Consume Me has 1,017 Steam reviews, of which 92% are positive.
Is Consume Me worth playing?
Steam players rate Consume Me 92% positive across 1,017 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Consume Me can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Jenny Jiao Hsia's other releases and Hexecutable's wider catalog are one click away, letting developers benchmark where Consume Me sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Consume Me page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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