D4: Dark Dreams Don’t Die -Season One-
Profile updated
Adventure indie game D4: Dark Dreams Don’t Die -Season One- comes from access-games, with PLAYISM as publisher. The 2015 Steam release has 1,975 reviews at 80% positive, a mostly positive signal for players looking at a $14.99 narrative adventure.
Overview
D4: Dark Dreams Don’t Die -Season One- is a 2015 Adventure game developed by Access Games and published by PLAYISM. On Steam it has gathered 1,722 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $15. The pairing of developer Access Games with publisher PLAYISM is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 93,000 to 217,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, D4: Dark Dreams Don’t Die -Season One- can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
1,722
Positive
80%
Steam appid
358090
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.093K to 217K
units (median: 155K)
≈ $796K to $1.9M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2015 | +30 |
| price_$15 | 0 |
| positive_80% | 0 |
| genre_Adventure | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for D4: Dark Dreams Don’t Die -Season One- at roughly 93,000 to 217,000 copies, with a median around 155,000, derived from its 1,722 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
6 observed days · window low $14.99Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 05:48 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has D4: Dark Dreams Don’t Die -Season One- sold?
- indielist estimates D4: Dark Dreams Don’t Die -Season One- has sold between 92,988 and 216,972 units (median 154,980), derived from its 1,722 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed D4: Dark Dreams Don’t Die -Season One-?
- D4: Dark Dreams Don’t Die -Season One- was developed by Access Games and published by PLAYISM.
- Who published D4: Dark Dreams Don’t Die -Season One-?
- D4: Dark Dreams Don’t Die -Season One- was published by PLAYISM, developed by Access Games. See PLAYISM's full catalogue and submission status on indielist.
- When was D4: Dark Dreams Don’t Die -Season One- released?
- D4: Dark Dreams Don’t Die -Season One- was released in 2015.
- How many reviews does D4: Dark Dreams Don’t Die -Season One- have on Steam?
- D4: Dark Dreams Don’t Die -Season One- has 1,722 Steam reviews, of which 80% are positive.
- Is D4: Dark Dreams Don’t Die -Season One- worth playing?
- Steam players rate D4: Dark Dreams Don’t Die -Season One- 80% positive across 1,722 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like D4: Dark Dreams Don’t Die -Season One- can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Access Games's other releases and PLAYISM's wider catalog are one click away, letting developers benchmark where D4: Dark Dreams Don’t Die -Season One- sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same D4: Dark Dreams Don’t Die -Season One- page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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- R
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- S
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- H
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- D
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