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DLC Quest

Mar 18, 2013 Indie $2.99
D
DLC Quest header

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A budget indie game from Going Loud Studios, DLC Quest launched in 2013 at an initial price of $2.99. It has 6,227 Steam reviews with 88% positive sentiment, and the developer and publisher slugs match, indicating a self-published release.

Overview

DLC Quest is a 2013 Indie game developed by Going Loud Studios and published by Going Loud Studios. On Steam it has gathered 4,993 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $3. The pairing of developer Going Loud Studios with publisher Going Loud Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 210,000 to 489,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, DLC Quest can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

4,993

Positive

88%

Steam appid

230050

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

210K to 489K

units (median: 350K)

≈ $358K to $836K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

210K median 489K
+ How is this calculated?
4,993 reviews × NB(70) = 349,510 median units
Factor Adjustment
base +50
year_2013 +30
price_$3 -20
positive_88% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for DLC Quest at roughly 210,000 to 489,000 copies, with a median around 350,000, derived from its 4,993 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $597K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $2.99

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-17.

$2 $3 $4 07-1707-1807-1907-2007-2107-22 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 19:09 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

Indie

Frequently asked questions

How many copies has DLC Quest sold?
indielist estimates DLC Quest has sold between 209,706 and 489,314 units (median 349,510), derived from its 4,993 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed DLC Quest?
DLC Quest was developed by Going Loud Studios and published by Going Loud Studios.
Who published DLC Quest?
DLC Quest was published by Going Loud Studios, developed by Going Loud Studios. See Going Loud Studios's full catalogue and submission status on indielist.
When was DLC Quest released?
DLC Quest was released in 2013.
How many reviews does DLC Quest have on Steam?
DLC Quest has 4,993 Steam reviews, of which 88% are positive.
Is DLC Quest worth playing?
Steam players rate DLC Quest 88% positive across 4,993 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like DLC Quest can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Going Loud Studios's other releases and Going Loud Studios's wider catalog are one click away, letting developers benchmark where DLC Quest sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same DLC Quest page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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