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NavalArt

Jun 20, 2018 Indie $18.99
Developer Rigidbody Publisher RZ Entertainment
N
NavalArt header

Profile updated

NavalArt sits in the indie game category, with no listed Steam tags and an unknown engine. Released in 2018 by developer rigidbody and publisher rz-entertainment, it shows 2,213 Steam reviews marked mixed at 0% positive and an initial price of $18.99.

Overview

NavalArt is a 2018 Indie game developed by Rigidbody and published by RZ Entertainment. On Steam it has gathered 2,281 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $19. The pairing of developer Rigidbody with publisher RZ Entertainment is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 103,000 to 240,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, NavalArt can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

2,281

Positive

91%

Steam appid

842780

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

103K to 240K

units (median: 171K)

≈ $1.1M to $2.6M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

103K median 240K
+ How is this calculated?
2,281 reviews × NB(75) = 171,075 median units
Factor Adjustment
base +50
year_2018 +15
price_$19 0
positive_91% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for NavalArt at roughly 103,000 to 240,000 copies, with a median around 171,000, derived from its 2,281 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $18.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $18.99 to $18.99. The tracked-window low was $18.99 on 2026-07-15.

$16 $18 $21 07-1507-1607-1807-1907-2107-22 2026-07-15: $18.99 2026-07-16: $18.99 2026-07-17: $18.99 2026-07-18: $18.99 2026-07-19: $18.99 2026-07-20: $18.99 2026-07-21: $18.99 2026-07-22: $18.99 2026-07-15: $18.99 (tracked-window low) 2026-07-16: $18.99 (tracked-window low) 2026-07-17: $18.99 (tracked-window low) 2026-07-18: $18.99 (tracked-window low) 2026-07-19: $18.99 (tracked-window low) 2026-07-20: $18.99 (tracked-window low) 2026-07-21: $18.99 (tracked-window low) 2026-07-22: $18.99 (tracked-window low) Tracked-window low: $18.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $18.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 05:12 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulationStrategyEarly Access

Frequently asked questions

How many copies has NavalArt sold?
indielist estimates NavalArt has sold between 102,645 and 239,505 units (median 171,075), derived from its 2,281 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed NavalArt?
NavalArt was developed by Rigidbody and published by RZ Entertainment.
Who published NavalArt?
NavalArt was published by RZ Entertainment, developed by Rigidbody. See RZ Entertainment's full catalogue and submission status on indielist.
When was NavalArt released?
NavalArt was released in 2018.
How many reviews does NavalArt have on Steam?
NavalArt has 2,281 Steam reviews, of which 91% are positive.
Is NavalArt worth playing?
Steam players rate NavalArt 91% positive across 2,281 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like NavalArt can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Rigidbody's other releases and RZ Entertainment's wider catalog are one click away, letting developers benchmark where NavalArt sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same NavalArt page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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