On-Together: Virtual Co-Working
Profile updated
Casual indie game On-Together: Virtual Co-Working focuses on virtual co-working rather than action or narrative play. Released in 2026 by developer gigapuff and publisher Future Friends Games, it lists at $9.99 and has 1,139 Steam reviews marked Mixed.
Overview
On-Together: Virtual Co-Working is a 2026 Casual game developed by GigaPuff and published by Future Friends Games. On Steam it has gathered 1,236 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on mac, windows, and launched at $10. The pairing of developer GigaPuff with publisher Future Friends Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 22,000 to 52,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, On-Together: Virtual Co-Working can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
1,236
Positive
94%
Steam appid
3707400
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.022K to 52K
units (median: 37K)
≈ $127K to $296K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$10 | -5 |
| positive_94% | +10 |
| genre_Casual | -15 |
| final NB | 30 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for On-Together: Virtual Co-Working at roughly 22,000 to 52,000 copies, with a median around 37,000, derived from its 1,236 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $212K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
9 observed days · window low $9.99Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$9.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-24 06:58 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Genres
CasualIndieSimulation
Frequently asked questions
- How many copies has On-Together: Virtual Co-Working sold?
- indielist estimates On-Together: Virtual Co-Working has sold between 22,248 and 51,912 units (median 37,080), derived from its 1,236 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed On-Together: Virtual Co-Working?
- On-Together: Virtual Co-Working was developed by GigaPuff and published by Future Friends Games.
- Who published On-Together: Virtual Co-Working?
- On-Together: Virtual Co-Working was published by Future Friends Games, developed by GigaPuff. See Future Friends Games's full catalogue and submission status on indielist.
- When was On-Together: Virtual Co-Working released?
- On-Together: Virtual Co-Working was released in 2026.
- How many reviews does On-Together: Virtual Co-Working have on Steam?
- On-Together: Virtual Co-Working has 1,236 Steam reviews, of which 94% are positive.
- Is On-Together: Virtual Co-Working worth playing?
- Steam players rate On-Together: Virtual Co-Working 94% positive across 1,236 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like On-Together: Virtual Co-Working can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, GigaPuff's other releases and Future Friends Games's wider catalog are one click away, letting developers benchmark where On-Together: Virtual Co-Working sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same On-Together: Virtual Co-Working page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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