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Please, Don’t Touch Anything

Mar 26, 2015 Casual $4.99
Developer Four Quarters Publisher ForwardXP
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Casual indie game Please, Don’t Touch Anything launched in 2015 from developer four-quarters and publisher forwardxp. It has 4,930 Steam reviews marked mixed at 0% positive, with an initial budget price of $4.99.

Overview

Please, Don’t Touch Anything is a 2015 Casual game developed by Four Quarters and published by ForwardXP. On Steam it has gathered 4,966 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer Four Quarters with publisher ForwardXP is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 164,000 to 382,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Please, Don’t Touch Anything can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

4,966

Positive

89%

Steam appid

354240

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

164K to 382K

units (median: 273K)

≈ $467K to $1.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

164K median 382K
+ How is this calculated?
4,966 reviews × NB(55) = 273,130 median units
Factor Adjustment
base +50
year_2015 +30
price_$5 -20
positive_89% +10
genre_Casual -15
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Please, Don’t Touch Anything at roughly 164,000 to 382,000 copies, with a median around 273,000, derived from its 4,966 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $778K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $4.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-15.

$3 $5 $6 07-1507-1607-1807-1907-2107-22 2026-07-15: $4.99 2026-07-16: $4.99 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-15: $4.99 (tracked-window low) 2026-07-16: $4.99 (tracked-window low) 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 06:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndie

Frequently asked questions

How many copies has Please, Don’t Touch Anything sold?
indielist estimates Please, Don’t Touch Anything has sold between 163,878 and 382,382 units (median 273,130), derived from its 4,966 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Please, Don’t Touch Anything?
Please, Don’t Touch Anything was developed by Four Quarters and published by ForwardXP.
Who published Please, Don’t Touch Anything?
Please, Don’t Touch Anything was published by ForwardXP, developed by Four Quarters. See ForwardXP's full catalogue and submission status on indielist.
When was Please, Don’t Touch Anything released?
Please, Don’t Touch Anything was released in 2015.
How many reviews does Please, Don’t Touch Anything have on Steam?
Please, Don’t Touch Anything has 4,966 Steam reviews, of which 89% are positive.
Is Please, Don’t Touch Anything worth playing?
Steam players rate Please, Don’t Touch Anything 89% positive across 4,966 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Please, Don’t Touch Anything can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Four Quarters's other releases and ForwardXP's wider catalog are one click away, letting developers benchmark where Please, Don’t Touch Anything sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Please, Don’t Touch Anything page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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