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Space Simulation Toolkit

Jun 5, 2020 Indie $24.99
Developer Pavel Kudinov Publisher Pavel Kudinov
S
Space Simulation Toolkit header

Profile updated

Space simulation indie game focused on toolkit-style play rather than a tagged subgenre. It launched in 2020 from pavel-kudinov, with the same slug listed for developer and publisher, and has 466 Steam reviews marked mixed at a $24.99 initial price.

Overview

Space Simulation Toolkit is a 2020 Indie game developed by Pavel Kudinov and published by Pavel Kudinov. On Steam it has gathered 481 player reviews, 81% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $25. The pairing of developer Pavel Kudinov with publisher Pavel Kudinov is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 20,000 to 47,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Space Simulation Toolkit can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

481

Positive

81%

Steam appid

1196080

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

20K to 47K

units (median: 34K)

≈ $288K to $673K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

20K median 47K
+ How is this calculated?
481 reviews × NB(70) = 33,670 median units
Factor Adjustment
base +50
year_2020 +15
price_$25 +5
positive_81% 0
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Space Simulation Toolkit at roughly 20,000 to 47,000 copies, with a median around 34,000, derived from its 481 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $481K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $24.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $24.99 to $24.99. The tracked-window low was $24.99 on 2026-07-15.

$21 $24 $27 07-1507-1607-1807-1907-2107-22 2026-07-15: $24.99 2026-07-16: $24.99 2026-07-17: $24.99 2026-07-18: $24.99 2026-07-19: $24.99 2026-07-20: $24.99 2026-07-21: $24.99 2026-07-22: $24.99 2026-07-15: $24.99 (tracked-window low) 2026-07-16: $24.99 (tracked-window low) 2026-07-17: $24.99 (tracked-window low) 2026-07-18: $24.99 (tracked-window low) 2026-07-19: $24.99 (tracked-window low) 2026-07-20: $24.99 (tracked-window low) 2026-07-21: $24.99 (tracked-window low) 2026-07-22: $24.99 (tracked-window low) Tracked-window low: $24.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $24.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 08:53 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulationFree To PlayEarly Access

Frequently asked questions

How many copies has Space Simulation Toolkit sold?
indielist estimates Space Simulation Toolkit has sold between 20,202 and 47,138 units (median 33,670), derived from its 481 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Space Simulation Toolkit?
Space Simulation Toolkit was developed by Pavel Kudinov and published by Pavel Kudinov.
Who published Space Simulation Toolkit?
Space Simulation Toolkit was published by Pavel Kudinov, developed by Pavel Kudinov. See Pavel Kudinov's full catalogue and submission status on indielist.
When was Space Simulation Toolkit released?
Space Simulation Toolkit was released in 2020.
How many reviews does Space Simulation Toolkit have on Steam?
Space Simulation Toolkit has 481 Steam reviews, of which 81% are positive.
Is Space Simulation Toolkit worth playing?
Steam players rate Space Simulation Toolkit 81% positive across 481 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Space Simulation Toolkit can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Pavel Kudinov's other releases and Pavel Kudinov's wider catalog are one click away, letting developers benchmark where Space Simulation Toolkit sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Space Simulation Toolkit page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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