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Sumire

May 26, 2021 Adventure $5.99
Developer GameTomo Team Publisher GameTomo Co., Ltd.
S
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Adventure indie game Sumire launched in 2021 from developer gametomo-team and publisher gametomo-co-ltd. On Steam it has 942 reviews with 95% positive, marked overwhelmingly positive, and its $5.99 initial price puts it in the budget range.

Overview

Sumire is a 2021 Adventure game developed by GameTomo Team and published by GameTomo Co., Ltd.. On Steam it has gathered 872 player reviews, 95% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $6. The pairing of developer GameTomo Team with publisher GameTomo Co., Ltd. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 42,000 to 98,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sumire can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

872

Positive

95%

Steam appid

1335230

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

42K to 98K

units (median: 70K)

≈ $143K to $334K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

42K median 98K
+ How is this calculated?
872 reviews × NB(80) = 69,760 median units
Factor Adjustment
base +50
year_2021 +15
price_$6 -5
positive_95% +10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sumire at roughly 42,000 to 98,000 copies, with a median around 70,000, derived from its 872 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $239K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $0.89

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $0.89 to $5.99. The tracked-window low was $0.89 on 2026-07-21.

$0 $3 $7 07-1707-1807-1907-2007-2107-22 2026-07-17: $5.99 2026-07-18: $5.99 2026-07-19: $5.99 2026-07-20: $5.99 2026-07-21: $0.89 2026-07-22: $0.89 2026-07-17: $5.99 2026-07-18: $5.99 2026-07-19: $5.99 2026-07-20: $5.99 2026-07-21: $0.89 (tracked-window low) 2026-07-22: $0.89 (tracked-window low) Tracked-window low: $0.89 on 2026-07-21

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -85%
    $0.89 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 18:04 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureCasualIndie

Frequently asked questions

How many copies has Sumire sold?
indielist estimates Sumire has sold between 41,856 and 97,664 units (median 69,760), derived from its 872 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sumire?
Sumire was developed by GameTomo Team and published by GameTomo Co., Ltd..
Who published Sumire?
Sumire was published by GameTomo Co., Ltd., developed by GameTomo Team. See GameTomo Co., Ltd.'s full catalogue and submission status on indielist.
When was Sumire released?
Sumire was released in 2021.
How many reviews does Sumire have on Steam?
Sumire has 872 Steam reviews, of which 95% are positive.
Is Sumire worth playing?
Steam players rate Sumire 95% positive across 872 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sumire can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Stray, ranked by shared tags and genre rather than by ad spend. On the developer side, GameTomo Team's other releases and GameTomo Co., Ltd.'s wider catalog are one click away, letting developers benchmark where Sumire sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sumire page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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