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60 Parsecs!

Sep 18, 2018 Adventure $9.99
Developer Robot Gentleman Publisher Robot Gentleman
6
60 Parsecs! header

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Adventure indie game 60 Parsecs! launched in 2018 from Robot Gentleman, with the same slug listed as developer and publisher, indicating a self-published release. It has 3,253 Steam reviews marked mixed and an initial $9.99 budget price.

Overview

60 Parsecs! is a 2018 Adventure game developed by Robot Gentleman and published by Robot Gentleman. On Steam it has gathered 3,283 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $10. The pairing of developer Robot Gentleman with publisher Robot Gentleman is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 158,000 to 368,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, 60 Parsecs! can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

3,283

Positive

89%

Steam appid

646270

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

158K to 368K

units (median: 263K)

≈ $899K to $2.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

158K median 368K
+ How is this calculated?
3,283 reviews × NB(80) = 262,640 median units
Factor Adjustment
base +50
year_2018 +15
price_$10 -5
positive_89% +10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for 60 Parsecs! at roughly 158,000 to 368,000 copies, with a median around 263,000, derived from its 3,283 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $9.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1607-1807-1907-2107-22 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 04:37 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureCasualIndieRPGSimulationStrategy

Frequently asked questions

How many copies has 60 Parsecs! sold?
indielist estimates 60 Parsecs! has sold between 157,584 and 367,696 units (median 262,640), derived from its 3,283 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed 60 Parsecs!?
60 Parsecs! was developed by Robot Gentleman and published by Robot Gentleman.
Who published 60 Parsecs!?
60 Parsecs! was published by Robot Gentleman, developed by Robot Gentleman. See Robot Gentleman's full catalogue and submission status on indielist.
When was 60 Parsecs! released?
60 Parsecs! was released in 2018.
How many reviews does 60 Parsecs! have on Steam?
60 Parsecs! has 3,283 Steam reviews, of which 89% are positive.
Is 60 Parsecs! worth playing?
Steam players rate 60 Parsecs! 89% positive across 3,283 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like 60 Parsecs! can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Robot Gentleman's other releases and Robot Gentleman's wider catalog are one click away, letting developers benchmark where 60 Parsecs! sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same 60 Parsecs! page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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