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CrossCells

May 26, 2017 Casual $2.99
Developer Matthew Brown Publisher Matthew Brown
C
CrossCells header

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Casual indie game CrossCells offers a low-cost entry at $2.99, with Matthew Brown listed as both developer and publisher. Released in 2017, it has 908 Steam reviews with 84% positive sentiment, giving it a modest but mostly positive track record.

Overview

CrossCells is a 2017 Casual game developed by Matthew Brown and published by Matthew Brown. On Steam it has gathered 908 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $3. The pairing of developer Matthew Brown with publisher Matthew Brown is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 25,000 to 57,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, CrossCells can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

908

Positive

84%

Steam appid

632000

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

25K to 57K

units (median: 41K)

≈ $42K to $98K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

25K median 57K
+ How is this calculated?
908 reviews × NB(45) = 40,860 median units
Factor Adjustment
base +50
year_2017 +30
price_$3 -20
positive_84% 0
genre_Casual -15
final NB 45

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for CrossCells at roughly 25,000 to 57,000 copies, with a median around 41,000, derived from its 908 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $70K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

1 observed day · window low $2.99

Across 1 observed UTC day from 2026-07-22 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-22.

$2 $3 $4 07-22 2026-07-22: $2.99 2026-07-22: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-22

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 06:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndieStrategy

Frequently asked questions

How many copies has CrossCells sold?
indielist estimates CrossCells has sold between 24,516 and 57,204 units (median 40,860), derived from its 908 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed CrossCells?
CrossCells was developed by Matthew Brown and published by Matthew Brown.
Who published CrossCells?
CrossCells was published by Matthew Brown, developed by Matthew Brown. See Matthew Brown's full catalogue and submission status on indielist.
When was CrossCells released?
CrossCells was released in 2017.
How many reviews does CrossCells have on Steam?
CrossCells has 908 Steam reviews, of which 84% are positive.
Is CrossCells worth playing?
Steam players rate CrossCells 84% positive across 908 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like CrossCells can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Matthew Brown's other releases and Matthew Brown's wider catalog are one click away, letting developers benchmark where CrossCells sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same CrossCells page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.

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