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Fast Food Simulator

Dec 10, 2024 Indie $14.99
Developer No Ceiling Games Publisher No Ceiling Games
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Fast Food Simulator, a simulation game, entered Early Access in 2024. It has garnered 8,043 Steam reviews. Publisher and developer attribution are not yet imported.

Overview

Fast Food Simulator is a 2024 Indie game developed by No Ceiling Games and published by No Ceiling Games. On Steam it has gathered 8,384 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer No Ceiling Games with publisher No Ceiling Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 302,000 to 704,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Fast Food Simulator can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

8,384

Positive

88%

Steam appid

2916430

Engine

Unknown

Players (snapshot)

404

Historical snapshot ·

Sales estimate

v1.0

302K to 704K

units (median: 503K)

≈ $2.6M to $6.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

302K median 704K
+ How is this calculated?
8,384 reviews × NB(60) = 503,040 median units
Factor Adjustment
base +50
year_2024 0
price_$15 0
positive_88% +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Fast Food Simulator at roughly 302,000 to 704,000 copies, with a median around 503,000, derived from its 8,384 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

54 observed days · window low $9.74

Across 54 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $9.74 to $14.99. The tracked-window low was $9.74 on 2026-06-26.

$8 $12 $16 05-3106-1106-2107-0207-1207-24 2026-05-31: $14.99 2026-06-01: $14.99 2026-06-02: $14.99 2026-06-03: $14.99 2026-06-04: $14.99 2026-06-05: $14.99 2026-06-06: $14.99 2026-06-07: $14.99 2026-06-08: $14.99 2026-06-09: $14.99 2026-06-10: $14.99 2026-06-11: $14.99 2026-06-12: $14.99 2026-06-13: $14.99 2026-06-14: $14.99 2026-06-15: $14.99 2026-06-16: $14.99 2026-06-17: $14.99 2026-06-18: $14.99 2026-06-19: $14.99 2026-06-20: $14.99 2026-06-21: $14.99 2026-06-22: $14.99 2026-06-23: $14.99 2026-06-24: $14.99 2026-06-25: $14.99 2026-06-26: $9.74 2026-06-27: $9.74 2026-06-28: $9.74 2026-06-29: $9.74 2026-06-30: $9.74 2026-07-01: $9.74 2026-07-02: $9.74 2026-07-03: $9.74 2026-07-04: $9.74 2026-07-05: $9.74 2026-07-06: $9.74 2026-07-07: $9.74 2026-07-08: $9.74 2026-07-09: $9.74 2026-07-10: $14.99 2026-07-11: $9.74 2026-07-12: $9.74 2026-07-13: $9.74 2026-07-14: $9.74 2026-07-15: $9.74 2026-07-16: $9.74 2026-07-17: $9.74 2026-07-18: $9.74 2026-07-19: $9.74 2026-07-20: $9.74 2026-07-21: $9.74 2026-07-22: $9.74 2026-07-24: $9.74 2026-05-31: $14.99 2026-06-01: $14.99 2026-06-02: $14.99 2026-06-03: $14.99 2026-06-04: $14.99 2026-06-05: $14.99 2026-06-06: $14.99 2026-06-07: $14.99 2026-06-08: $14.99 2026-06-09: $14.99 2026-06-10: $14.99 2026-06-11: $14.99 2026-06-12: $14.99 2026-06-13: $14.99 2026-06-14: $14.99 2026-06-15: $14.99 2026-06-16: $14.99 2026-06-17: $14.99 2026-06-18: $14.99 2026-06-19: $14.99 2026-06-20: $14.99 2026-06-21: $14.99 2026-06-22: $14.99 2026-06-23: $14.99 2026-06-24: $14.99 2026-06-25: $14.99 2026-06-26: $9.74 (tracked-window low) 2026-06-27: $9.74 (tracked-window low) 2026-06-28: $9.74 (tracked-window low) 2026-06-29: $9.74 (tracked-window low) 2026-06-30: $9.74 (tracked-window low) 2026-07-01: $9.74 (tracked-window low) 2026-07-02: $9.74 (tracked-window low) 2026-07-03: $9.74 (tracked-window low) 2026-07-04: $9.74 (tracked-window low) 2026-07-05: $9.74 (tracked-window low) 2026-07-06: $9.74 (tracked-window low) 2026-07-07: $9.74 (tracked-window low) 2026-07-08: $9.74 (tracked-window low) 2026-07-09: $9.74 (tracked-window low) 2026-07-10: $14.99 2026-07-11: $9.74 (tracked-window low) 2026-07-12: $9.74 (tracked-window low) 2026-07-13: $9.74 (tracked-window low) 2026-07-14: $9.74 (tracked-window low) 2026-07-15: $9.74 (tracked-window low) 2026-07-16: $9.74 (tracked-window low) 2026-07-17: $9.74 (tracked-window low) 2026-07-18: $9.74 (tracked-window low) 2026-07-19: $9.74 (tracked-window low) 2026-07-20: $9.74 (tracked-window low) 2026-07-21: $9.74 (tracked-window low) 2026-07-22: $9.74 (tracked-window low) 2026-07-24: $9.74 (tracked-window low) Tracked-window low: $9.74 on 2026-06-26

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -35%
    $9.74 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 04:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Tags

SimulationOnline Co-OpMultiplayerCookingManagementCo-opIndieFirst-Person3DEarly AccessSingleplayerImmersive SimRealisticCharacter CustomizationJob SimulatorArtificial IntelligencePsychological HorrorVR

Frequently asked questions

How many copies has Fast Food Simulator sold?
indielist estimates Fast Food Simulator has sold between 301,824 and 704,256 units (median 503,040), derived from its 8,384 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Fast Food Simulator?
Fast Food Simulator was developed by No Ceiling Games and published by No Ceiling Games.
Who published Fast Food Simulator?
Fast Food Simulator was published by No Ceiling Games, developed by No Ceiling Games. See No Ceiling Games's full catalogue and submission status on indielist.
When was Fast Food Simulator released?
Fast Food Simulator was released in 2024.
How many reviews does Fast Food Simulator have on Steam?
Fast Food Simulator has 8,384 Steam reviews, of which 88% are positive.
Is Fast Food Simulator worth playing?
Steam players rate Fast Food Simulator 88% positive across 8,384 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Fast Food Simulator can compare it on indielist against semantically similar Indie titles such as Liftoff®: FPV Drone Racing, Software Inc., Rooftops & Alleys: The Parkour Game, Phasmophobia, ranked by shared tags and genre rather than by ad spend. On the developer side, No Ceiling Games's other releases and No Ceiling Games's wider catalog are one click away, letting developers benchmark where Fast Food Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Fast Food Simulator page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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