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fault - milestone two side:above

Sep 8, 2015 Indie $14.99
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An indie game from alice-in-dissonance, fault - milestone two side:above was released in 2015 and is self-published by the same studio. It has 2,568 Steam reviews with 96% positive sentiment, and launched at an initial price of $14.99.

Overview

fault - milestone two side:above is a 2015 Indie game developed by ALICE IN DISSONANCE and published by ALICE IN DISSONANCE. On Steam it has gathered 1,978 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer ALICE IN DISSONANCE with publisher ALICE IN DISSONANCE is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 107,000 to 249,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, fault - milestone two side:above can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

1,978

Positive

96%

Steam appid

344770

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

107K to 249K

units (median: 178K)

≈ $915K to $2.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

107K median 249K
+ How is this calculated?
1,978 reviews × NB(90) = 178,020 median units
Factor Adjustment
base +50
year_2015 +30
price_$15 0
positive_96% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for fault - milestone two side:above at roughly 107,000 to 249,000 copies, with a median around 178,000, derived from its 1,978 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $7.49

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $7.49 to $7.49. The tracked-window low was $7.49 on 2026-07-17.

$6 $7 $8 07-1707-1807-1907-2007-2107-22 2026-07-17: $7.49 2026-07-18: $7.49 2026-07-19: $7.49 2026-07-20: $7.49 2026-07-21: $7.49 2026-07-22: $7.49 2026-07-17: $7.49 (tracked-window low) 2026-07-18: $7.49 (tracked-window low) 2026-07-19: $7.49 (tracked-window low) 2026-07-20: $7.49 (tracked-window low) 2026-07-21: $7.49 (tracked-window low) 2026-07-22: $7.49 (tracked-window low) Tracked-window low: $7.49 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -50%
    $7.49 Buy
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 05:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

Indie

Frequently asked questions

How many copies has fault - milestone two side:above sold?
indielist estimates fault - milestone two side:above has sold between 106,812 and 249,228 units (median 178,020), derived from its 1,978 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed fault - milestone two side:above?
fault - milestone two side:above was developed by ALICE IN DISSONANCE and published by ALICE IN DISSONANCE.
Who published fault - milestone two side:above?
fault - milestone two side:above was published by ALICE IN DISSONANCE, developed by ALICE IN DISSONANCE. See ALICE IN DISSONANCE's full catalogue and submission status on indielist.
When was fault - milestone two side:above released?
fault - milestone two side:above was released in 2015.
How many reviews does fault - milestone two side:above have on Steam?
fault - milestone two side:above has 1,978 Steam reviews, of which 96% are positive.
Is fault - milestone two side:above worth playing?
Steam players rate fault - milestone two side:above 96% positive across 1,978 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like fault - milestone two side:above can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, ALICE IN DISSONANCE's other releases and ALICE IN DISSONANCE's wider catalog are one click away, letting developers benchmark where fault - milestone two side:above sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same fault - milestone two side:above page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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