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Hatoful Boyfriend

Sep 4, 2014 Casual $9.99
Developer Mediatonic Publisher Epic Games
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Hatoful Boyfriend header

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Casual indie game Hatoful Boyfriend launched in 2014 from developer Mediatonic, with Epic Games listed as publisher. It has 5,526 Steam reviews marked mixed and an initial $9.99 price, fitting a budget casual game search.

Overview

Hatoful Boyfriend is a 2014 Casual game developed by Mediatonic and published by Epic Games. On Steam it has gathered 5,526 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $10. The pairing of developer Mediatonic with publisher Epic Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 232,000 to 542,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hatoful Boyfriend can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

5,526

Positive

94%

Steam appid

310080

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

232K to 542K

units (median: 387K)

≈ $1.3M to $3.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

232K median 542K
+ How is this calculated?
5,526 reviews × NB(70) = 386,820 median units
Factor Adjustment
base +50
year_2014 +30
price_$10 -5
positive_94% +10
genre_Casual -15
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hatoful Boyfriend at roughly 232,000 to 542,000 copies, with a median around 387,000, derived from its 5,526 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $9.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1607-1807-1907-2107-22 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 20:34 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has Hatoful Boyfriend sold?
indielist estimates Hatoful Boyfriend has sold between 232,092 and 541,548 units (median 386,820), derived from its 5,526 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hatoful Boyfriend?
Hatoful Boyfriend was developed by Mediatonic and published by Epic Games.
Who published Hatoful Boyfriend?
Hatoful Boyfriend was published by Epic Games, developed by Mediatonic. See Epic Games's full catalogue and submission status on indielist.
When was Hatoful Boyfriend released?
Hatoful Boyfriend was released in 2014.
How many reviews does Hatoful Boyfriend have on Steam?
Hatoful Boyfriend has 5,526 Steam reviews, of which 94% are positive.
Is Hatoful Boyfriend worth playing?
Steam players rate Hatoful Boyfriend 94% positive across 5,526 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hatoful Boyfriend can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Mediatonic's other releases and Epic Games's wider catalog are one click away, letting developers benchmark where Hatoful Boyfriend sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hatoful Boyfriend page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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