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Hypermarket Simulator

Aug 20, 2025 Casual $14.99
Developer Croissant Games Publisher Croissant Games
H
Hypermarket Simulator header

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Casual indie game about running a hypermarket-style business, with no Steam tags listed beyond its primary genre. Released in 2025 by croissant-games, which is also the publisher, it has 334 Steam reviews marked 0% positive/mixed and launched at $14.99.

Overview

Hypermarket Simulator is a 2025 Casual game developed by Croissant Games and published by Croissant Games. On Steam it has gathered 381 player reviews, 81% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on windows, and launched at $15. The pairing of developer Croissant Games with publisher Croissant Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 6,000 to 13,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hypermarket Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

381

Positive

81%

Steam appid

3614460

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

6K to 13K

units (median: 10K)

≈ $49K to $114K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

6K median 13K
+ How is this calculated?
381 reviews × NB(25) = 9,525 median units
Factor Adjustment
base +50
year_2025 -10
price_$15 0
positive_81% 0
genre_Casual -15
final NB 25

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hypermarket Simulator at roughly 6,000 to 13,000 copies, with a median around 10,000, derived from its 381 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $82K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $14.99

Across 9 observed UTC days from 2026-06-05 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-06-05.

$12 $14 $16 06-0507-1607-1707-1907-2007-22 2026-06-05: $14.99 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-06-05: $14.99 (tracked-window low) 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-06-05

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 06:58 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulationEarly Access

Frequently asked questions

How many copies has Hypermarket Simulator sold?
indielist estimates Hypermarket Simulator has sold between 5,715 and 13,335 units (median 9,525), derived from its 381 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hypermarket Simulator?
Hypermarket Simulator was developed by Croissant Games and published by Croissant Games.
Who published Hypermarket Simulator?
Hypermarket Simulator was published by Croissant Games, developed by Croissant Games. See Croissant Games's full catalogue and submission status on indielist.
When was Hypermarket Simulator released?
Hypermarket Simulator was released in 2025.
How many reviews does Hypermarket Simulator have on Steam?
Hypermarket Simulator has 381 Steam reviews, of which 81% are positive.
Is Hypermarket Simulator worth playing?
Steam players rate Hypermarket Simulator 81% positive across 381 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hypermarket Simulator can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Croissant Games's other releases and Croissant Games's wider catalog are one click away, letting developers benchmark where Hypermarket Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hypermarket Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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