Profile updated
Keep on Mining! is a casual indie game scheduled for release in 2025. With 7,770 Steam reviews already accumulated, it signals significant player interest. The developer and publisher attribution is not yet imported.
Overview
Keep on Mining! is a 2025 Casual game developed by EagleEye Games and published by EagleEye Games. On Steam it has gathered 8,217 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $5. The pairing of developer EagleEye Games with publisher EagleEye Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 74,000 to 173,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Keep on Mining! can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
8,217
Positive
94%
Steam appid
3769130
Engine
Unknown
Players (snapshot)
196
Historical snapshot ·
Sales estimate
v1.074K to 173K
units (median: 123K)
≈ $211K to $492K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$5 | -20 |
| positive_94% | +10 |
| genre_Casual | -15 |
| final NB | 15 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Keep on Mining! at roughly 74,000 to 173,000 copies, with a median around 123,000, derived from its 8,217 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $351K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
53 observed days · window low $3.24Across 53 observed UTC days from 2026-05-31 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $3.24 to $4.99. The tracked-window low was $3.24 on 2026-06-26.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference -35%$3.24 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 21:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
CasualIndie
Frequently asked questions
- How many copies has Keep on Mining! sold?
- indielist estimates Keep on Mining! has sold between 73,953 and 172,557 units (median 123,255), derived from its 8,217 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Keep on Mining!?
- Keep on Mining! was developed by EagleEye Games and published by EagleEye Games.
- Who published Keep on Mining!?
- Keep on Mining! was published by EagleEye Games, developed by EagleEye Games. See EagleEye Games's full catalogue and submission status on indielist.
- When was Keep on Mining! released?
- Keep on Mining! was released in 2025.
- How many reviews does Keep on Mining! have on Steam?
- Keep on Mining! has 8,217 Steam reviews, of which 94% are positive.
- Is Keep on Mining! worth playing?
- Steam players rate Keep on Mining! 94% positive across 8,217 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Keep on Mining! can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, EagleEye Games's other releases and EagleEye Games's wider catalog are one click away, letting developers benchmark where Keep on Mining! sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Keep on Mining! page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Keep on Mining! →
相关阅读
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.