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Rest Area Simulator

Apr 24, 2026 Casual $9.99
Developer Oriseus Studios Publisher PlayWay S.A.
R
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Casual indie game Rest Area Simulator is a 2026 release from developer oriseus-studios and publisher playway-s-a. It has 392 Steam reviews listed as 0% positive mixed and an initial budget price of $9.99.

Overview

Rest Area Simulator is a 2026 Casual game developed by Oriseus Studios and published by PlayWay S.A.. On Steam it has gathered 511 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $10. The pairing of developer Oriseus Studios with publisher PlayWay S.A. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 21,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Rest Area Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

511

Positive

86%

Steam appid

3732960

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 21K

units (median: 15K)

≈ $52K to $122K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 21K
+ How is this calculated?
511 reviews × NB(30) = 15,330 median units
Factor Adjustment
base +50
year_2026 -10
price_$10 -5
positive_86% +10
genre_Casual -15
final NB 30

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Rest Area Simulator at roughly 9,000 to 21,000 copies, with a median around 15,000, derived from its 511 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $87K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $9.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1707-1807-2007-2107-24 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-24: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) 2026-07-24: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has Rest Area Simulator sold?
indielist estimates Rest Area Simulator has sold between 9,198 and 21,462 units (median 15,330), derived from its 511 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Rest Area Simulator?
Rest Area Simulator was developed by Oriseus Studios and published by PlayWay S.A..
Who published Rest Area Simulator?
Rest Area Simulator was published by PlayWay S.A., developed by Oriseus Studios. See PlayWay S.A.'s full catalogue and submission status on indielist.
When was Rest Area Simulator released?
Rest Area Simulator was released in 2026.
How many reviews does Rest Area Simulator have on Steam?
Rest Area Simulator has 511 Steam reviews, of which 86% are positive.
Is Rest Area Simulator worth playing?
Steam players rate Rest Area Simulator 86% positive across 511 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Rest Area Simulator can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Oriseus Studios's other releases and PlayWay S.A.'s wider catalog are one click away, letting developers benchmark where Rest Area Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Rest Area Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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