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School Labyrinth

Feb 21, 2024 Action $6.99
Developer RainyDollGames Publisher RainyDollGames
S
School Labyrinth header

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Action indie game School Labyrinth launched in 2024 from rainydollgames, with the same slug listed as developer and publisher. It has 706 Steam reviews marked mixed at 0% positive and an initial budget price of $6.99.

Overview

School Labyrinth is a 2024 Action game developed by RainyDollGames and published by RainyDollGames. On Steam it has gathered 712 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $7. The pairing of developer RainyDollGames with publisher RainyDollGames is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 19,000 to 45,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, School Labyrinth can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

712

Positive

84%

Steam appid

2423300

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

19K to 45K

units (median: 32K)

≈ $77K to $179K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

19K median 45K
+ How is this calculated?
712 reviews × NB(45) = 32,040 median units
Factor Adjustment
base +50
year_2024 0
price_$7 -5
positive_84% 0
final NB 45

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for School Labyrinth at roughly 19,000 to 45,000 copies, with a median around 32,000, derived from its 712 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $128K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $6.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $6.99 to $6.99. The tracked-window low was $6.99 on 2026-07-15.

$5 $7 $8 07-1507-1607-1807-1907-2107-22 2026-07-15: $6.99 2026-07-16: $6.99 2026-07-17: $6.99 2026-07-18: $6.99 2026-07-19: $6.99 2026-07-20: $6.99 2026-07-21: $6.99 2026-07-22: $6.99 2026-07-15: $6.99 (tracked-window low) 2026-07-16: $6.99 (tracked-window low) 2026-07-17: $6.99 (tracked-window low) 2026-07-18: $6.99 (tracked-window low) 2026-07-19: $6.99 (tracked-window low) 2026-07-20: $6.99 (tracked-window low) 2026-07-21: $6.99 (tracked-window low) 2026-07-22: $6.99 (tracked-window low) Tracked-window low: $6.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $6.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 08:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndie

Frequently asked questions

How many copies has School Labyrinth sold?
indielist estimates School Labyrinth has sold between 19,224 and 44,856 units (median 32,040), derived from its 712 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed School Labyrinth?
School Labyrinth was developed by RainyDollGames and published by RainyDollGames.
Who published School Labyrinth?
School Labyrinth was published by RainyDollGames, developed by RainyDollGames. See RainyDollGames's full catalogue and submission status on indielist.
When was School Labyrinth released?
School Labyrinth was released in 2024.
How many reviews does School Labyrinth have on Steam?
School Labyrinth has 712 Steam reviews, of which 84% are positive.
Is School Labyrinth worth playing?
Steam players rate School Labyrinth 84% positive across 712 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like School Labyrinth can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, RainyDollGames's other releases and RainyDollGames's wider catalog are one click away, letting developers benchmark where School Labyrinth sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same School Labyrinth page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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