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Sucker for Love: First Date

Jan 20, 2022 Indie $9.99
Developer Akabaka Publisher DreadXP
S
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An indie game from developer akabaka, Sucker for Love: First Date sits in the budget segment at $9.99. Published by dreadxp in 2022, it has 2,637 Steam reviews marked mixed, with no engine listed in the provided data.

Overview

Sucker for Love: First Date is a 2022 Indie game developed by Akabaka and published by DreadXP. On Steam it has gathered 2,658 player reviews, 98% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $10. The pairing of developer Akabaka with publisher DreadXP is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 88,000 to 205,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sucker for Love: First Date can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

2,658

Positive

98%

Steam appid

1574270

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

88K to 205K

units (median: 146K)

≈ $501K to $1.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

88K median 205K
+ How is this calculated?
2,658 reviews × NB(55) = 146,190 median units
Factor Adjustment
base +50
year_2022 0
price_$10 -5
positive_98% +10
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sucker for Love: First Date at roughly 88,000 to 205,000 copies, with a median around 146,000, derived from its 2,658 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $834K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $9.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1707-1807-2007-2107-23 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-23: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) 2026-07-23: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • GOG.com
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-23 06:02 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPGSimulation

Frequently asked questions

How many copies has Sucker for Love: First Date sold?
indielist estimates Sucker for Love: First Date has sold between 87,714 and 204,666 units (median 146,190), derived from its 2,658 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sucker for Love: First Date?
Sucker for Love: First Date was developed by Akabaka and published by DreadXP.
Who published Sucker for Love: First Date?
Sucker for Love: First Date was published by DreadXP, developed by Akabaka. See DreadXP's full catalogue and submission status on indielist.
When was Sucker for Love: First Date released?
Sucker for Love: First Date was released in 2022.
How many reviews does Sucker for Love: First Date have on Steam?
Sucker for Love: First Date has 2,658 Steam reviews, of which 98% are positive.
Is Sucker for Love: First Date worth playing?
Steam players rate Sucker for Love: First Date 98% positive across 2,658 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sucker for Love: First Date can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Akabaka's other releases and DreadXP's wider catalog are one click away, letting developers benchmark where Sucker for Love: First Date sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sucker for Love: First Date page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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