The Mageseeker: A League of Legends Story™
Profile updated
Action indie game tied to the League of Legends universe, developed by Digital Sun and published by Riot Forge. It launched in 2023 at $29.99 and has 2,488 Steam reviews marked mixed.
Overview
The Mageseeker: A League of Legends Story™ is a 2023 Action game developed by Digital Sun and published by Riot Forge. On Steam it has gathered 2,505 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $30. The pairing of developer Digital Sun with publisher Riot Forge is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 83,000 to 193,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Mageseeker: A League of Legends Story™ can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
2,505
Positive
84%
Steam appid
1457080
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.083K to 193K
units (median: 138K)
≈ $1.4M to $3.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2023 | 0 |
| price_$30 | +5 |
| positive_84% | 0 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for The Mageseeker: A League of Legends Story™ at roughly 83,000 to 193,000 copies, with a median around 138,000, derived from its 2,505 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
8 observed days · window low $17.99Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $17.99 to $17.99. The tracked-window low was $17.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 07:53 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has The Mageseeker: A League of Legends Story™ sold?
- indielist estimates The Mageseeker: A League of Legends Story™ has sold between 82,665 and 192,885 units (median 137,775), derived from its 2,505 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The Mageseeker: A League of Legends Story™?
- The Mageseeker: A League of Legends Story™ was developed by Digital Sun and published by Riot Forge.
- Who published The Mageseeker: A League of Legends Story™?
- The Mageseeker: A League of Legends Story™ was published by Riot Forge, developed by Digital Sun. See Riot Forge's full catalogue and submission status on indielist.
- When was The Mageseeker: A League of Legends Story™ released?
- The Mageseeker: A League of Legends Story™ was released in 2023.
- How many reviews does The Mageseeker: A League of Legends Story™ have on Steam?
- The Mageseeker: A League of Legends Story™ has 2,505 Steam reviews, of which 84% are positive.
- Is The Mageseeker: A League of Legends Story™ worth playing?
- Steam players rate The Mageseeker: A League of Legends Story™ 84% positive across 2,505 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like The Mageseeker: A League of Legends Story™ can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Digital Sun's other releases and Riot Forge's wider catalog are one click away, letting developers benchmark where The Mageseeker: A League of Legends Story™ sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Mageseeker: A League of Legends Story™ page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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