The Swords of Ditto: Mormo's Curse
Profile updated
Action indie game The Swords of Ditto: Mormo's Curse launched in 2018 from developer onebitbeyond, with Devolver Digital as publisher. Its Steam listing shows 1,808 reviews marked mixed at 0% positive, with an initial price of $14.99.
Overview
The Swords of Ditto: Mormo's Curse is a 2018 Action game developed by onebitbeyond and published by Devolver Digital. On Steam it has gathered 1,815 player reviews, 63% of them positive, which counts as a mixed reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer onebitbeyond with publisher Devolver Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 60,000 to 140,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Swords of Ditto: Mormo's Curse can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
1,815
Positive
63%
Steam appid
619780
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.060K to 140K
units (median: 100K)
≈ $513K to $1.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$15 | 0 |
| positive_63% | -10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for The Swords of Ditto: Mormo's Curse at roughly 60,000 to 140,000 copies, with a median around 100,000, derived from its 1,815 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $855K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
8 observed days · window low $2.99Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- GOG.com -80%$2.99 Buy
- Fanatical$14.26 Buy
- Steam reference$14.99 Buy
- Green Man Gaming$14.99 Buy
- Humble Store
Latest tracked store observations (2026-07-22 14:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has The Swords of Ditto: Mormo's Curse sold?
- indielist estimates The Swords of Ditto: Mormo's Curse has sold between 59,895 and 139,755 units (median 99,825), derived from its 1,815 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The Swords of Ditto: Mormo's Curse?
- The Swords of Ditto: Mormo's Curse was developed by onebitbeyond and published by Devolver Digital.
- Who published The Swords of Ditto: Mormo's Curse?
- The Swords of Ditto: Mormo's Curse was published by Devolver Digital, developed by onebitbeyond. See Devolver Digital's full catalogue and submission status on indielist.
- When was The Swords of Ditto: Mormo's Curse released?
- The Swords of Ditto: Mormo's Curse was released in 2018.
- How many reviews does The Swords of Ditto: Mormo's Curse have on Steam?
- The Swords of Ditto: Mormo's Curse has 1,815 Steam reviews, of which 63% are positive.
- Is The Swords of Ditto: Mormo's Curse worth playing?
- Steam players rate The Swords of Ditto: Mormo's Curse 63% positive across 1,815 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like The Swords of Ditto: Mormo's Curse can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, onebitbeyond's other releases and Devolver Digital's wider catalog are one click away, letting developers benchmark where The Swords of Ditto: Mormo's Curse sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Swords of Ditto: Mormo's Curse page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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