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Tiny Town VR

Aug 2, 2017 Casual $14.99
Developer Lumbernauts Publisher Lumbernauts
T
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Casual VR simulation meets sandbox city builder in Tiny Town VR, an indie game about arranging miniature urban scenes. Released in 2017 by Lumbernauts, which also published it, it has 1,242 Steam reviews at 92% positive and launched at $14.99.

Overview

Tiny Town VR is a 2017 Casual game developed by Lumbernauts and published by Lumbernauts. On Steam it has gathered 1,203 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $15. The pairing of developer Lumbernauts with publisher Lumbernauts is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 54,000 to 126,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Tiny Town VR can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

1,203

Positive

92%

Steam appid

653930

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

54K to 126K

units (median: 90K)

≈ $464K to $1.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

54K median 126K
+ How is this calculated?
1,203 reviews × NB(75) = 90,225 median units
Factor Adjustment
base +50
year_2017 +30
price_$15 0
positive_92% +10
genre_Casual -15
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Tiny Town VR at roughly 54,000 to 126,000 copies, with a median around 90,000, derived from its 1,203 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $773K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $14.99

Across 14 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-06-03.

$12 $14 $16 06-0306-0606-0807-1707-1907-22 2026-06-03: $14.99 2026-06-04: $14.99 2026-06-05: $14.99 2026-06-06: $14.99 2026-06-07: $14.99 2026-06-08: $14.99 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-06-03: $14.99 (tracked-window low) 2026-06-04: $14.99 (tracked-window low) 2026-06-05: $14.99 (tracked-window low) 2026-06-06: $14.99 (tracked-window low) 2026-06-07: $14.99 (tracked-window low) 2026-06-08: $14.99 (tracked-window low) 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-06-03

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 08:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Tags

SimulationIndieSandboxCity BuilderCasualVRGod GameFunnyBuildingSingleplayer

Frequently asked questions

How many copies has Tiny Town VR sold?
indielist estimates Tiny Town VR has sold between 54,135 and 126,315 units (median 90,225), derived from its 1,203 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Tiny Town VR?
Tiny Town VR was developed by Lumbernauts and published by Lumbernauts.
Who published Tiny Town VR?
Tiny Town VR was published by Lumbernauts, developed by Lumbernauts. See Lumbernauts's full catalogue and submission status on indielist.
When was Tiny Town VR released?
Tiny Town VR was released in 2017.
How many reviews does Tiny Town VR have on Steam?
Tiny Town VR has 1,203 Steam reviews, of which 92% are positive.
Is Tiny Town VR worth playing?
Steam players rate Tiny Town VR 92% positive across 1,203 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Tiny Town VR can compare it on indielist against semantically similar Casual titles such as Two Point Campus, The Tenants, Garry's Mod, Transport Fever 2, ranked by shared tags and genre rather than by ad spend. On the developer side, Lumbernauts's other releases and Lumbernauts's wider catalog are one click away, letting developers benchmark where Tiny Town VR sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Tiny Town VR page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.

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