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We Know the Devil

Feb 15, 2016 Adventure $6.66
Developer Pillow Fight Publisher Pillow Fight
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Adventure indie game We Know the Devil offers a budget-priced entry at $6.66. Developed and published by pillow-fight, it launched in 2016 and has 1,176 Steam reviews with 94% positive, a strong signal for players comparing low-cost narrative adventure options.

Overview

We Know the Devil is a 2016 Adventure game developed by Pillow Fight and published by Pillow Fight. On Steam it has gathered 1,049 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $7. The pairing of developer Pillow Fight with publisher Pillow Fight is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 60,000 to 140,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, We Know the Devil can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

1,049

Positive

94%

Steam appid

435300

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

60K to 140K

units (median: 100K)

≈ $227K to $531K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

60K median 140K
+ How is this calculated?
1,049 reviews × NB(95) = 99,655 median units
Factor Adjustment
base +50
year_2016 +30
price_$7 -5
positive_94% +10
genre_Adventure +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for We Know the Devil at roughly 60,000 to 140,000 copies, with a median around 100,000, derived from its 1,049 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $379K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $6.66

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $6.66 to $6.66. The tracked-window low was $6.66 on 2026-07-17.

$5 $6 $8 07-1707-1807-1907-2007-2107-22 2026-07-17: $6.66 2026-07-18: $6.66 2026-07-19: $6.66 2026-07-20: $6.66 2026-07-21: $6.66 2026-07-22: $6.66 2026-07-17: $6.66 (tracked-window low) 2026-07-18: $6.66 (tracked-window low) 2026-07-19: $6.66 (tracked-window low) 2026-07-20: $6.66 (tracked-window low) 2026-07-21: $6.66 (tracked-window low) 2026-07-22: $6.66 (tracked-window low) Tracked-window low: $6.66 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $6.66 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 17:05 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureCasualIndie

Frequently asked questions

How many copies has We Know the Devil sold?
indielist estimates We Know the Devil has sold between 59,793 and 139,517 units (median 99,655), derived from its 1,049 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed We Know the Devil?
We Know the Devil was developed by Pillow Fight and published by Pillow Fight.
Who published We Know the Devil?
We Know the Devil was published by Pillow Fight, developed by Pillow Fight. See Pillow Fight's full catalogue and submission status on indielist.
When was We Know the Devil released?
We Know the Devil was released in 2016.
How many reviews does We Know the Devil have on Steam?
We Know the Devil has 1,049 Steam reviews, of which 94% are positive.
Is We Know the Devil worth playing?
Steam players rate We Know the Devil 94% positive across 1,049 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like We Know the Devil can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Stray, ranked by shared tags and genre rather than by ad spend. On the developer side, Pillow Fight's other releases and Pillow Fight's wider catalog are one click away, letting developers benchmark where We Know the Devil sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same We Know the Devil page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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