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AI War: Fleet Command

Oct 21, 2009 Indie $9.99
Developer Arcen Games Publisher Arcen Games
A
AI War: Fleet Command header

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Fleet-command indie game AI War: Fleet Command launched in 2009 from Arcen Games, with the developer also listed as publisher. It has 1,612 Steam reviews at 82% positive, a mostly positive signal for an underrated $9.99 budget pick.

Overview

AI War: Fleet Command is a 2009 Indie game developed by Arcen Games and published by Arcen Games. On Steam it has gathered 990 player reviews, 82% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $10. The pairing of developer Arcen Games with publisher Arcen Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 45,000 to 104,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, AI War: Fleet Command can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

990

Positive

82%

Steam appid

40400

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

45K to 104K

units (median: 74K)

≈ $254K to $593K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

45K median 104K
+ How is this calculated?
990 reviews × NB(75) = 74,250 median units
Factor Adjustment
base +50
year_2009 +30
price_$10 -5
positive_82% 0
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for AI War: Fleet Command at roughly 45,000 to 104,000 copies, with a median around 74,000, derived from its 990 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $424K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $2.49

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $2.49 to $2.49. The tracked-window low was $2.49 on 2026-07-17.

$1 $2 $3 07-1707-1807-1907-2007-2107-22 2026-07-17: $2.49 2026-07-18: $2.49 2026-07-19: $2.49 2026-07-20: $2.49 2026-07-21: $2.49 2026-07-22: $2.49 2026-07-17: $2.49 (tracked-window low) 2026-07-18: $2.49 (tracked-window low) 2026-07-19: $2.49 (tracked-window low) 2026-07-20: $2.49 (tracked-window low) 2026-07-21: $2.49 (tracked-window low) 2026-07-22: $2.49 (tracked-window low) Tracked-window low: $2.49 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -75%
    $2.49 Buy
  • GOG.com -75%
    $2.49 Buy
  • Humble Store
    $9.99 Buy
  • Green Man Gaming
  • Fanatical

Latest tracked store observations (2026-07-22 21:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieStrategy

Frequently asked questions

How many copies has AI War: Fleet Command sold?
indielist estimates AI War: Fleet Command has sold between 44,550 and 103,950 units (median 74,250), derived from its 990 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed AI War: Fleet Command?
AI War: Fleet Command was developed by Arcen Games and published by Arcen Games.
Who published AI War: Fleet Command?
AI War: Fleet Command was published by Arcen Games, developed by Arcen Games. See Arcen Games's full catalogue and submission status on indielist.
When was AI War: Fleet Command released?
AI War: Fleet Command was released in 2009.
How many reviews does AI War: Fleet Command have on Steam?
AI War: Fleet Command has 990 Steam reviews, of which 82% are positive.
Is AI War: Fleet Command worth playing?
Steam players rate AI War: Fleet Command 82% positive across 990 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like AI War: Fleet Command can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Arcen Games's other releases and Arcen Games's wider catalog are one click away, letting developers benchmark where AI War: Fleet Command sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same AI War: Fleet Command page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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