Brothers - A Tale of Two Sons
Profile updated
Action indie game Brothers - A Tale of Two Sons comes from developer Starbreeze Studios AB, with 505 Games as publisher. Released in 2013, it has 41,250 Steam reviews at 94% positive, and launched with a $14.99 initial price.
Overview
Brothers - A Tale of Two Sons is a 2013 Action game developed by Starbreeze Studios AB and published by 505 Games. On Steam it has gathered 33,744 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Starbreeze Studios AB with publisher 505 Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 1.8 million to 4.3 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Brothers - A Tale of Two Sons can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
33,744
Positive
94%
Steam appid
225080
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.01.8M to 4.3M
units (median: 3.0M)
≈ $15.6M to $36.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2013 | +30 |
| price_$15 | 0 |
| positive_94% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Brothers - A Tale of Two Sons at roughly 1.8 million to 4.3 million copies, with a median around 3.0 million, derived from its 33,744 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $26.0M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
6 observed days · window low $14.53Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $14.53 to $14.58. The tracked-window low was $14.53 on 2026-07-22.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Fanatical -15%$14.53 Buy
- Steam reference$14.99 Buy
- Green Man Gaming$14.99 Buy
- Humble Store$14.99 Buy
- GOG.com$14.99 Buy
Latest tracked store observations (2026-07-22 13:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Brothers - A Tale of Two Sons sold?
- indielist estimates Brothers - A Tale of Two Sons has sold between 1,822,176 and 4,251,744 units (median 3,036,960), derived from its 33,744 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Brothers - A Tale of Two Sons?
- Brothers - A Tale of Two Sons was developed by Starbreeze Studios AB and published by 505 Games.
- Who published Brothers - A Tale of Two Sons?
- Brothers - A Tale of Two Sons was published by 505 Games, developed by Starbreeze Studios AB. See 505 Games's full catalogue and submission status on indielist.
- When was Brothers - A Tale of Two Sons released?
- Brothers - A Tale of Two Sons was released in 2013.
- How many reviews does Brothers - A Tale of Two Sons have on Steam?
- Brothers - A Tale of Two Sons has 33,744 Steam reviews, of which 94% are positive.
- Is Brothers - A Tale of Two Sons worth playing?
- Steam players rate Brothers - A Tale of Two Sons 94% positive across 33,744 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Brothers - A Tale of Two Sons can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Starbreeze Studios AB's other releases and 505 Games's wider catalog are one click away, letting developers benchmark where Brothers - A Tale of Two Sons sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Brothers - A Tale of Two Sons page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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