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Chroma Squad

Apr 30, 2015 Indie $14.99
Developer Behold Studios Publisher Behold Studios
C
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An indie game from Behold Studios, Chroma Squad launched in 2015 and is listed at $14.99. It is self-published by the same studio, with 2,888 Steam reviews marked mixed and 0% positive in the provided data.

Overview

Chroma Squad is a 2015 Indie game developed by Behold Studios and published by Behold Studios. On Steam it has gathered 2,902 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Behold Studios with publisher Behold Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 157,000 to 366,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Chroma Squad can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

2,902

Positive

93%

Steam appid

251130

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

157K to 366K

units (median: 261K)

≈ $1.3M to $3.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

157K median 366K
+ How is this calculated?
2,902 reviews × NB(90) = 261,180 median units
Factor Adjustment
base +50
year_2015 +30
price_$15 0
positive_93% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Chroma Squad at roughly 157,000 to 366,000 copies, with a median around 261,000, derived from its 2,902 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $3.74

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $3.74 to $3.74. The tracked-window low was $3.74 on 2026-07-15.

$2 $4 $5 07-1507-1607-1807-1907-2107-22 2026-07-15: $3.74 2026-07-16: $3.74 2026-07-17: $3.74 2026-07-18: $3.74 2026-07-19: $3.74 2026-07-20: $3.74 2026-07-21: $3.74 2026-07-22: $3.74 2026-07-15: $3.74 (tracked-window low) 2026-07-16: $3.74 (tracked-window low) 2026-07-17: $3.74 (tracked-window low) 2026-07-18: $3.74 (tracked-window low) 2026-07-19: $3.74 (tracked-window low) 2026-07-20: $3.74 (tracked-window low) 2026-07-21: $3.74 (tracked-window low) 2026-07-22: $3.74 (tracked-window low) Tracked-window low: $3.74 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -75%
    $3.74 Buy
  • Fanatical -10%
    $12.82 Buy
  • Humble Store
    $14.99 Buy
  • GOG.com
    $14.99 Buy
  • Green Man Gaming

Latest tracked store observations (2026-07-22 04:23 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieRPGStrategy

Frequently asked questions

How many copies has Chroma Squad sold?
indielist estimates Chroma Squad has sold between 156,708 and 365,652 units (median 261,180), derived from its 2,902 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Chroma Squad?
Chroma Squad was developed by Behold Studios and published by Behold Studios.
Who published Chroma Squad?
Chroma Squad was published by Behold Studios, developed by Behold Studios. See Behold Studios's full catalogue and submission status on indielist.
When was Chroma Squad released?
Chroma Squad was released in 2015.
How many reviews does Chroma Squad have on Steam?
Chroma Squad has 2,902 Steam reviews, of which 93% are positive.
Is Chroma Squad worth playing?
Steam players rate Chroma Squad 93% positive across 2,902 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Chroma Squad can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Behold Studios's other releases and Behold Studios's wider catalog are one click away, letting developers benchmark where Chroma Squad sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Chroma Squad page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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