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Crimsonland

Jun 11, 2014 Action $13.99
Developer 10tons Ltd Publisher 10tons Ltd
C
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Action indie game Crimsonland focuses on the genre’s core combat appeal, with no tag-defined niche listed. Released in 2014 by 10tons Ltd and self-published through the same studio, it has 3,118 Steam reviews with 93% positive sentiment and an initial price of $13.99.

Overview

Crimsonland is a 2014 Action game developed by 10tons Ltd and published by 10tons Ltd. On Steam it has gathered 2,101 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $14. The pairing of developer 10tons Ltd with publisher 10tons Ltd is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 113,000 to 265,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crimsonland can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

2,101

Positive

92%

Steam appid

262830

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

113K to 265K

units (median: 189K)

≈ $907K to $2.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

113K median 265K
+ How is this calculated?
2,101 reviews × NB(90) = 189,090 median units
Factor Adjustment
base +50
year_2014 +30
price_$14 0
positive_92% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Crimsonland at roughly 113,000 to 265,000 copies, with a median around 189,000, derived from its 2,101 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $4.89

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $4.89 to $4.89. The tracked-window low was $4.89 on 2026-07-15.

$3 $5 $6 07-1507-1707-1807-2007-2107-24 2026-07-15: $4.89 2026-07-16: $4.89 2026-07-17: $4.89 2026-07-18: $4.89 2026-07-19: $4.89 2026-07-20: $4.89 2026-07-21: $4.89 2026-07-22: $4.89 2026-07-24: $4.89 2026-07-15: $4.89 (tracked-window low) 2026-07-16: $4.89 (tracked-window low) 2026-07-17: $4.89 (tracked-window low) 2026-07-18: $4.89 (tracked-window low) 2026-07-19: $4.89 (tracked-window low) 2026-07-20: $4.89 (tracked-window low) 2026-07-21: $4.89 (tracked-window low) 2026-07-22: $4.89 (tracked-window low) 2026-07-24: $4.89 (tracked-window low) Tracked-window low: $4.89 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -65%
    $4.89 Buy
  • Steam reference
    $13.99 Buy
  • Humble Store
    $13.99 Buy
  • Green Man Gaming
  • Fanatical

Latest tracked store observations (2026-07-24 05:23 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionIndieRPG

Frequently asked questions

How many copies has Crimsonland sold?
indielist estimates Crimsonland has sold between 113,454 and 264,726 units (median 189,090), derived from its 2,101 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Crimsonland?
Crimsonland was developed by 10tons Ltd and published by 10tons Ltd.
Who published Crimsonland?
Crimsonland was published by 10tons Ltd, developed by 10tons Ltd. See 10tons Ltd's full catalogue and submission status on indielist.
When was Crimsonland released?
Crimsonland was released in 2014.
How many reviews does Crimsonland have on Steam?
Crimsonland has 2,101 Steam reviews, of which 92% are positive.
Is Crimsonland worth playing?
Steam players rate Crimsonland 92% positive across 2,101 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Crimsonland can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, 10tons Ltd's other releases and 10tons Ltd's wider catalog are one click away, letting developers benchmark where Crimsonland sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crimsonland page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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