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Dungeon Souls

Dec 2, 2016 Action $12.99
Developer Lamina Studios Publisher Lamina Studios
D
Dungeon Souls header

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Action indie game Dungeon Souls comes from developer and publisher Lamina Studios, with a 2016 release and an initial price of $12.99. On Steam it lists 1,313 reviews with mixed sentiment, useful context for buyers comparing self-published action games.

Overview

Dungeon Souls is a 2016 Action game developed by Lamina Studios and published by Lamina Studios. On Steam it has gathered 1,313 player reviews, 74% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $13. The pairing of developer Lamina Studios with publisher Lamina Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 63,000 to 147,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Dungeon Souls can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,313

Positive

74%

Steam appid

383230

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

63K to 147K

units (median: 105K)

≈ $468K to $1.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

63K median 147K
+ How is this calculated?
1,313 reviews × NB(80) = 105,040 median units
Factor Adjustment
base +50
year_2016 +30
price_$13 0
positive_74% 0
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Dungeon Souls at roughly 63,000 to 147,000 copies, with a median around 105,000, derived from its 1,313 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $779K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $5.19

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $5.19 to $5.19. The tracked-window low was $5.19 on 2026-07-15.

$4 $5 $6 07-1507-1607-1807-1907-2107-22 2026-07-15: $5.19 2026-07-16: $5.19 2026-07-17: $5.19 2026-07-18: $5.19 2026-07-19: $5.19 2026-07-20: $5.19 2026-07-21: $5.19 2026-07-22: $5.19 2026-07-15: $5.19 (tracked-window low) 2026-07-16: $5.19 (tracked-window low) 2026-07-17: $5.19 (tracked-window low) 2026-07-18: $5.19 (tracked-window low) 2026-07-19: $5.19 (tracked-window low) 2026-07-20: $5.19 (tracked-window low) 2026-07-21: $5.19 (tracked-window low) 2026-07-22: $5.19 (tracked-window low) Tracked-window low: $5.19 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -60%
    $5.19 Buy
  • Steam reference
    $12.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 05:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureIndieRPG

Frequently asked questions

How many copies has Dungeon Souls sold?
indielist estimates Dungeon Souls has sold between 63,024 and 147,056 units (median 105,040), derived from its 1,313 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Dungeon Souls?
Dungeon Souls was developed by Lamina Studios and published by Lamina Studios.
Who published Dungeon Souls?
Dungeon Souls was published by Lamina Studios, developed by Lamina Studios. See Lamina Studios's full catalogue and submission status on indielist.
When was Dungeon Souls released?
Dungeon Souls was released in 2016.
How many reviews does Dungeon Souls have on Steam?
Dungeon Souls has 1,313 Steam reviews, of which 74% are positive.
Is Dungeon Souls worth playing?
Steam players rate Dungeon Souls 74% positive across 1,313 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Dungeon Souls can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Lamina Studios's other releases and Lamina Studios's wider catalog are one click away, letting developers benchmark where Dungeon Souls sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Dungeon Souls page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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