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Factory Town

Nov 17, 2021 Indie $19.99
Developer Erik Asmussen Publisher Erik Asmussen
F
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Automation, base-building, and resource management drive this sandbox simulation indie game. Released in 2021 by developer/publisher erik-asmussen, Factory Town has 4,440 Steam reviews with 91% positive sentiment and an initial price of $19.99.

Overview

Factory Town is a 2021 Indie game developed by Erik Asmussen and published by Erik Asmussen. On Steam it has gathered 4,131 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $20. The pairing of developer Erik Asmussen with publisher Erik Asmussen is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 186,000 to 434,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Factory Town can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

4,131

Positive

91%

Steam appid

860890

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

186K to 434K

units (median: 310K)

≈ $2.1M to $5.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

186K median 434K
+ How is this calculated?
4,131 reviews × NB(75) = 309,825 median units
Factor Adjustment
base +50
year_2021 +15
price_$20 0
positive_91% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Factory Town at roughly 186,000 to 434,000 copies, with a median around 310,000, derived from its 4,131 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

17 observed days · window low $4.99

Across 17 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.99 to $7.99. The tracked-window low was $4.99 on 2026-07-15.

$3 $6 $9 06-0306-0606-0907-1607-1907-22 2026-06-03: $7.99 2026-06-04: $7.99 2026-06-05: $7.99 2026-06-06: $7.99 2026-06-07: $7.99 2026-06-08: $7.99 2026-06-09: $7.99 2026-06-10: $7.99 2026-06-11: $7.99 2026-07-15: $4.99 2026-07-16: $4.99 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $7.99 2026-07-21: $7.99 2026-07-22: $7.99 2026-06-03: $7.99 2026-06-04: $7.99 2026-06-05: $7.99 2026-06-06: $7.99 2026-06-07: $7.99 2026-06-08: $7.99 2026-06-09: $7.99 2026-06-10: $7.99 2026-06-11: $7.99 2026-07-15: $4.99 (tracked-window low) 2026-07-16: $4.99 (tracked-window low) 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $7.99 2026-07-21: $7.99 2026-07-22: $7.99 Tracked-window low: $4.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -60%
    $7.99 Buy
  • Steam reference
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 13:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Tags

AutomationBase-BuildingResource ManagementSandboxSimulationCraftingManagementCity BuilderColony SimEconomyBuildingStrategyTransportationModdableTrainsLevel EditorSingleplayerIndie3DEarly Access

Frequently asked questions

How many copies has Factory Town sold?
indielist estimates Factory Town has sold between 185,895 and 433,755 units (median 309,825), derived from its 4,131 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Factory Town?
Factory Town was developed by Erik Asmussen and published by Erik Asmussen.
Who published Factory Town?
Factory Town was published by Erik Asmussen, developed by Erik Asmussen. See Erik Asmussen's full catalogue and submission status on indielist.
When was Factory Town released?
Factory Town was released in 2021.
How many reviews does Factory Town have on Steam?
Factory Town has 4,131 Steam reviews, of which 91% are positive.
Is Factory Town worth playing?
Steam players rate Factory Town 91% positive across 4,131 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Factory Town can compare it on indielist against semantically similar Indie titles such as Going Medieval, Captain of Industry, Plan B: Terraform, Laysara: Summit Kingdom, ranked by shared tags and genre rather than by ad spend. On the developer side, Erik Asmussen's other releases and Erik Asmussen's wider catalog are one click away, letting developers benchmark where Factory Town sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Factory Town page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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